🎮ArcadeLab

2048 Classic

by PhantomGamer18
827 lines24.3 KB
▶ Play
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
    <title>2048 Classic</title>
    <style>
/* CSS Variables - Premium 2048 Palette */
:root {
    --bg-color: #1a1a2e;
    --grid-bg: #16213e;
    --cell-bg: #0f3460;
    --text-dark: #e8e8e8;
    --text-light: #ffffff;
    
    /* Tile Colors - Gradient Rich Palette */
    --tile-2: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
    --tile-4: linear-gradient(135deg, #f093fb 0%, #f5576c 100%);
    --tile-8: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
    --tile-16: linear-gradient(135deg, #43e97b 0%, #38f9d7 100%);
    --tile-32: linear-gradient(135deg, #fa709a 0%, #fee140 100%);
    --tile-64: linear-gradient(135deg, #a18cd1 0%, #fbc2eb 100%);
    --tile-128: linear-gradient(135deg, #fccb90 0%, #d57eeb 100%);
    --tile-256: linear-gradient(135deg, #ff9a9e 0%, #fad0c4 100%);
    --tile-512: linear-gradient(135deg, #fbc2eb 0%, #a6c1ee 100%);
    --tile-1024: linear-gradient(135deg, #f6d365 0%, #fda085 100%);
    --tile-2048: linear-gradient(135deg, #ff6b6b 0%, #feca57 100%);
    --tile-super: linear-gradient(135deg, #0c0c1d 0%, #2d2d44 100%);
    
    --grid-size: 4;
    --cell-size: 80px;
    --cell-gap: 12px;
    --border-radius: 12px;
}

/* Reset & Base */
* { margin: 0; padding: 0; box-sizing: border-box; }



body::before {
    content: '';
    position: fixed;
    top: 0; left: 0; right: 0; bottom: 0;
    background: 
        radial-gradient(circle at 20% 80%, rgba(120, 100, 255, 0.15) 0%, transparent 50%),
        radial-gradient(circle at 80% 20%, rgba(255, 100, 200, 0.1) 0%, transparent 50%);
    pointer-events: none;
    z-index: 0;
}

.container { max-width: 400px; width: 100%; position: relative; z-index: 1; }

/* Header */
.header {
    display: flex;
    justify-content: space-between;
    align-items: center;
    margin-bottom: 20px;
}

.title {
    font-size: 52px;
    font-weight: 900;
    background: linear-gradient(135deg, #f6d365 0%, #fda085 50%, #ff6b6b 100%);
    -webkit-background-clip: text;
    -webkit-text-fill-color: transparent;
    background-clip: text;
    filter: drop-shadow(0 2px 10px rgba(253, 160, 133, 0.4));
    letter-spacing: 2px;
}

.scores { display: flex; gap: 10px; }

.score-box {
    background: linear-gradient(135deg, #1a1a3e 0%, #2d2b55 100%);
    padding: 8px 20px;
    border-radius: 12px;
    text-align: center;
    min-width: 80px;
    border: 1px solid rgba(255,255,255,0.1);
    box-shadow: 0 4px 15px rgba(0,0,0,0.3), inset 0 1px 0 rgba(255,255,255,0.1);
}

.score-label {
    display: block;
    font-size: 10px;
    font-weight: 700;
    color: #a0a0c0;
    text-transform: uppercase;
    letter-spacing: 1.5px;
}

.score-value {
    display: block;
    font-size: 22px;
    font-weight: 800;
    color: #fff;
    text-shadow: 0 0 10px rgba(253, 160, 133, 0.5);
}

/* Controls */
.controls { margin-bottom: 20px; }

.btn-new-game {
    background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
    color: #fff;
    border: none;
    padding: 12px 28px;
    font-size: 15px;
    font-weight: 700;
    border-radius: 12px;
    cursor: pointer;
    transition: all 0.3s ease;
    box-shadow: 0 4px 15px rgba(102, 126, 234, 0.4);
    letter-spacing: 1px;
}

.btn-new-game:hover {
    transform: translateY(-2px);
    box-shadow: 0 6px 25px rgba(102, 126, 234, 0.6);
}

.btn-new-game:active { transform: scale(0.97); }

/* Game Container */
.game-container {
    position: relative;
    background: linear-gradient(135deg, #1a1a3e 0%, #16213e 100%);
    border-radius: 16px;
    padding: var(--cell-gap);
    margin-bottom: 20px;
    border: 1px solid rgba(255,255,255,0.08);
    box-shadow: 
        0 10px 40px rgba(0,0,0,0.5),
        inset 0 1px 0 rgba(255,255,255,0.1);
}

.grid-background {
    display: grid;
    grid-template-columns: repeat(var(--grid-size), var(--cell-size));
    grid-template-rows: repeat(var(--grid-size), var(--cell-size));
    gap: var(--cell-gap);
}

.cell {
    background: rgba(15, 52, 96, 0.6);
    border-radius: var(--border-radius);
    border: 1px solid rgba(255,255,255,0.05);
}

.tiles-container {
    position: absolute;
    top: var(--cell-gap);
    left: var(--cell-gap);
    width: calc(var(--grid-size) * var(--cell-size) + (var(--grid-size) - 1) * var(--cell-gap));
    height: calc(var(--grid-size) * var(--cell-size) + (var(--grid-size) - 1) * var(--cell-gap));
}

/* Tiles */
.tile {
    position: absolute;
    width: var(--cell-size);
    height: var(--cell-size);
    border-radius: var(--border-radius);
    display: flex;
    justify-content: center;
    align-items: center;
    font-size: 36px;
    font-weight: 800;
    transition: top 0.15s ease, left 0.15s ease;
    box-shadow: 0 4px 15px rgba(0,0,0,0.3), inset 0 1px 0 rgba(255,255,255,0.2);
    text-shadow: 0 2px 4px rgba(0,0,0,0.3);
}

.tile-2 { background: var(--tile-2); color: #fff; }
.tile-4 { background: var(--tile-4); color: #fff; }
.tile-8 { background: var(--tile-8); color: #fff; }
.tile-16 { background: var(--tile-16); color: #fff; }
.tile-32 { background: var(--tile-32); color: #fff; }
.tile-64 { background: var(--tile-64); color: #fff; }
.tile-128 { background: var(--tile-128); color: #fff; font-size: 30px; box-shadow: 0 4px 20px rgba(213, 126, 235, 0.4), inset 0 1px 0 rgba(255,255,255,0.2); }
.tile-256 { background: var(--tile-256); color: #fff; font-size: 30px; box-shadow: 0 4px 20px rgba(250, 128, 154, 0.4), inset 0 1px 0 rgba(255,255,255,0.2); }
.tile-512 { background: var(--tile-512); color: #fff; font-size: 30px; box-shadow: 0 4px 20px rgba(166, 193, 238, 0.5), inset 0 1px 0 rgba(255,255,255,0.2); }
.tile-1024 { background: var(--tile-1024); color: #fff; font-size: 24px; box-shadow: 0 4px 25px rgba(246, 211, 101, 0.5), inset 0 1px 0 rgba(255,255,255,0.2); }
.tile-2048 { background: var(--tile-2048); color: #fff; font-size: 24px; box-shadow: 0 4px 30px rgba(255, 107, 107, 0.6), inset 0 1px 0 rgba(255,255,255,0.3); animation: glow2048 2s ease-in-out infinite; }
.tile-super { background: var(--tile-super); color: #fff; font-size: 20px; box-shadow: 0 4px 30px rgba(0,0,0,0.8), inset 0 1px 0 rgba(255,255,255,0.1); }

@keyframes glow2048 {
    0%, 100% { box-shadow: 0 4px 30px rgba(255, 107, 107, 0.6), inset 0 1px 0 rgba(255,255,255,0.3); }
    50% { box-shadow: 0 4px 40px rgba(255, 107, 107, 0.9), 0 0 60px rgba(255, 107, 107, 0.3), inset 0 1px 0 rgba(255,255,255,0.3); }
}

/* Tile Animations */
.tile-new { animation: appear 0.25s cubic-bezier(0.34, 1.56, 0.64, 1); }
.tile-merged { animation: pop 0.25s cubic-bezier(0.34, 1.56, 0.64, 1); }

@keyframes appear {
    0% { transform: scale(0); opacity: 0; }
    100% { transform: scale(1); opacity: 1; }
}

@keyframes pop {
    0% { transform: scale(1); }
    50% { transform: scale(1.2); }
    100% { transform: scale(1); }
}

/* Instructions */
.instructions p { font-size: 14px; color: rgba(255,255,255,0.6); line-height: 1.6; }

/* Game Over Overlay */
.game-overlay {
    position: absolute;
    top: 0; left: 0; right: 0; bottom: 0;
    background: rgba(15, 12, 41, 0.85);
    backdrop-filter: blur(8px);
    display: flex;
    flex-direction: column;
    justify-content: center;
    align-items: center;
    border-radius: 16px;
    opacity: 0;
    pointer-events: none;
    transition: opacity 0.3s ease;
}

.game-overlay.active { opacity: 1; pointer-events: auto; }
.game-overlay.win { background: rgba(255, 107, 107, 0.3); }

.game-over-text {
    font-size: 48px;
    font-weight: 900;
    background: linear-gradient(135deg, #ff6b6b, #feca57);
    -webkit-background-clip: text;
    -webkit-text-fill-color: transparent;
    margin-bottom: 20px;
}

.game-overlay .btn-new-game { font-size: 18px; padding: 14px 28px; }

/* Responsive Design */
@media (max-width: 480px) {
    :root { --cell-size: 65px; --cell-gap: 10px; }
    .title { font-size: 38px; }
    .score-box { padding: 6px 14px; min-width: 65px; }
    .score-label { font-size: 9px; }
    .score-value { font-size: 18px; }
    .tile { font-size: 28px; }
    .tile-128, .tile-256, .tile-512 { font-size: 24px; }
    .tile-1024, .tile-2048 { font-size: 20px; }
    .tile-super { font-size: 16px; }
    .game-over-text { font-size: 36px; }
}

@media (max-width: 360px) {
    :root { --cell-size: 55px; --cell-gap: 8px; }
    .title { font-size: 30px; }
    .tile { font-size: 24px; }
    .tile-128, .tile-256, .tile-512 { font-size: 20px; }
    .tile-1024, .tile-2048 { font-size: 18px; }
    .tile-super { font-size: 14px; }
}

@media (hover: hover) {
    .btn-new-game:hover { background: linear-gradient(135deg, #764ba2 0%, #667eea 100%); }
}


/* Base overrides */
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
    font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
    background: linear-gradient(135deg, #0f0c29 0%, #302b63 50%, #24243e 100%);
    min-height: 100vh;
    display: flex;
    justify-content: center;
    align-items: center;
    padding: 20px;
    touch-action: none;
    user-select: none;
    overflow: hidden;
}

.game-intro p { font-size: 14px; color: rgba(255,255,255,0.7); margin-bottom: 15px; }
    </style>
</head>
<body>

    <div class="container">
        <header class="header">
            <h1 class="title">2048 Classic</h1>
            <div class="scores">
                <div class="score-box">
                    <span class="score-label">SCORE</span>
                    <span class="score-value" id="score">0</span>
                </div>
                <div class="score-box">
                    <span class="score-label">BEST</span>
                    <span class="score-value" id="best">0</span>
                </div>
            </div>
        </header>
        
        <div class="game-intro">
            <p>Join the tiles, get to <strong>2048!</strong></p>
        </div>
        
        <div class="controls">
            <button class="btn-new-game" id="newGameBtn">New Game</button>
        </div>
        
        <div class="game-container" id="gameContainer">
            <div class="grid-background" id="gridBackground"></div>
            <div class="tiles-container" id="tilesContainer"></div>
        </div>
        
        <div class="instructions">
            <p><strong>How to play:</strong> Use your arrow keys or swipe to move the tiles. When two tiles with the same number touch, they merge into one!</p>
        </div>
        
        
        
    </div>
    
    












    <script>
/**
 * 2048 Classic - Game Logic
 * A pure JavaScript implementation of the popular 2048 puzzle game
 */

(function() {
    'use strict';

    // Game Configuration
    const GRID_SIZE = 4;
    const WINNING_TILE = 2048;

    // DOM Elements
    const gameContainer = document.getElementById('gameContainer');
    const gridBackground = document.getElementById('gridBackground');
    const tilesContainer = document.getElementById('tilesContainer');
    const scoreElement = document.getElementById('score');
    const bestElement = document.getElementById('best');
    const newGameBtn = document.getElementById('newGameBtn');

    // Game State
    let grid = [];
    let score = 0;
    let best = parseInt(localStorage.getItem('2048_best')) || 0;
    let isAnimating = false;
    let gameOver = false;
    let hasWon = false;

    // Touch handling
    let touchStartX = 0;
    let touchStartY = 0;
    let touchEndX = 0;
    let touchEndY = 0;

    // Initialize the game
    function init() {
        createGrid();
        loadBestScore();
        setupEventListeners();
        newGame();
    }

    // Create the grid background cells
    function createGrid() {
        gridBackground.innerHTML = '';
        for (let i = 0; i < GRID_SIZE * GRID_SIZE; i++) {
            const cell = document.createElement('div');
            cell.className = 'cell';
            gridBackground.appendChild(cell);
        }
    }

    // Load best score from localStorage
    function loadBestScore() {
        bestElement.textContent = best;
    }

    // Setup event listeners
    function setupEventListeners() {
        // New Game button
        newGameBtn.addEventListener('click', newGame);

        // Keyboard controls
        document.addEventListener('keydown', handleKeyDown);

        // Touch controls
        gameContainer.addEventListener('touchstart', handleTouchStart, { passive: false });
        gameContainer.addEventListener('touchmove', handleTouchMove, { passive: false });
        gameContainer.addEventListener('touchend', handleTouchEnd, { passive: false });

        // Prevent default touch behavior
        document.body.addEventListener('touchmove', function(e) {
            e.preventDefault();
        }, { passive: false });
    }

    // Start a new game
    function newGame() {
        // Reset state
        grid = Array(GRID_SIZE).fill(null).map(() => Array(GRID_SIZE).fill(0));
        score = 0;
        gameOver = false;
        hasWon = false;
        isAnimating = false;

        // Clear tiles
        tilesContainer.innerHTML = '';

        // Remove game over overlay if exists
        const overlay = document.querySelector('.game-overlay');
        if (overlay) {
            overlay.remove();
        }

        // Update score display
        updateScore();

        // Add initial tiles
        addRandomTile();
        addRandomTile();
    }

    // Add a random tile (2 or 4)
    function addRandomTile() {
        const emptyCells = [];
        for (let r = 0; r < GRID_SIZE; r++) {
            for (let c = 0; c < GRID_SIZE; c++) {
                if (grid[r][c] === 0) {
                    emptyCells.push({ row: r, col: c });
                }
            }
        }

        if (emptyCells.length === 0) return false;

        const randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];
        const value = Math.random() < 0.9 ? 2 : 4;
        
        grid[randomCell.row][randomCell.col] = value;
        createTileElement(randomCell.row, randomCell.col, value, true);

        return true;
    }

    // Create a tile DOM element
    function createTileElement(row, col, value, isNew = false) {
        const tile = document.createElement('div');
        tile.className = `tile tile-${getTileClass(value)}`;
        if (isNew) tile.classList.add('tile-new');
        tile.textContent = value;
        tile.dataset.row = row;
        tile.dataset.col = col;

        setTilePosition(tile, row, col);
        tilesContainer.appendChild(tile);

        // Remove animation class after animation
        if (isNew) {
            setTimeout(() => tile.classList.remove('tile-new'), 200);
        }

        return tile;
    }

    // Get tile class based on value
    function getTileClass(value) {
        if (value > 2048) return 'super';
        return value;
    }

    // Set tile position
    function setTilePosition(tile, row, col) {
        const cellSize = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--cell-size'));
        const cellGap = parseInt(getComputedStyle(document.documentElement).getPropertyValue('--cell-gap'));
        
        tile.style.top = row * (cellSize + cellGap) + 'px';
        tile.style.left = col * (cellSize + cellGap) + 'px';
    }

    // Handle keyboard input
    function handleKeyDown(e) {
        if (gameOver || isAnimating) return;

        let moved = false;
        const key = e.key;

        if (key === 'ArrowUp' || key === 'w' || key === 'W') {
            moved = moveUp();
        } else if (key === 'ArrowDown' || key === 's' || key === 'S') {
            moved = moveDown();
        } else if (key === 'ArrowLeft' || key === 'a' || key === 'A') {
            moved = moveLeft();
        } else if (key === 'ArrowRight' || key === 'd' || key === 'D') {
            moved = moveRight();
        }

        if (moved) {
            e.preventDefault();
            isAnimating = true;
            setTimeout(() => {
                addRandomTile();
                isAnimating = false;
                
                if (!hasWon && checkWin()) {
                    hasWon = true;
                    showWinOverlay();
                } else if (checkGameOver()) {
                    gameOver = true;
                    showGameOverOverlay();
                }
            }, 150);
        }
    }

    // Touch event handlers
    function handleTouchStart(e) {
        if (gameOver || isAnimating) return;
        touchStartX = e.touches[0].clientX;
        touchStartY = e.touches[0].clientY;
    }

    function handleTouchMove(e) {
        e.preventDefault();
    }

    function handleTouchEnd(e) {
        if (gameOver || isAnimating) return;
        
        touchEndX = e.changedTouches[0].clientX;
        touchEndY = e.changedTouches[0].clientY;
        
        const deltaX = touchEndX - touchStartX;
        const deltaY = touchEndY - touchStartY;
        const minSwipeDistance = 30;

        let moved = false;

        if (Math.abs(deltaX) > Math.abs(deltaY)) {
            // Horizontal swipe
            if (Math.abs(deltaX) > minSwipeDistance) {
                if (deltaX > 0) {
                    moved = moveRight();
                } else {
                    moved = moveLeft();
                }
            }
        } else {
            // Vertical swipe
            if (Math.abs(deltaY) > minSwipeDistance) {
                if (deltaY > 0) {
                    moved = moveDown();
                } else {
                    moved = moveUp();
                }
            }
        }

        if (moved) {
            isAnimating = true;
            setTimeout(() => {
                addRandomTile();
                isAnimating = false;
                
                if (!hasWon && checkWin()) {
                    hasWon = true;
                    showWinOverlay();
                } else if (checkGameOver()) {
                    gameOver = true;
                    showGameOverOverlay();
                }
            }, 150);
        }
    }

    // Move functions
    function moveLeft() {
        return moveHorizontal(-1);
    }

    function moveRight() {
        return moveHorizontal(1);
    }

    function moveUp() {
        return moveVertical(-1);
    }

    function moveDown() {
        return moveVertical(1);
    }

    // Move tiles horizontally
    function moveHorizontal(direction) {
        let moved = false;
        const mergedPositions = [];

        for (let r = 0; r < GRID_SIZE; r++) {
            const row = grid[r].slice();
            const result = slideRow(row, direction, mergedPositions, r);
            
            if (result.moved) moved = true;
            
            for (let c = 0; c < GRID_SIZE; c++) {
                grid[r][c] = result.row[c];
            }
        }

        if (moved) {
            animateTiles(mergedPositions);
        }

        return moved;
    }

    // Move tiles vertically
    function moveVertical(direction) {
        let moved = false;
        const mergedPositions = [];

        for (let c = 0; c < GRID_SIZE; c++) {
            const col = [];
            for (let r = 0; r < GRID_SIZE; r++) {
                col.push(grid[r][c]);
            }
            
            const result = slideRow(col, direction, mergedPositions, c, true);
            
            if (result.moved) moved = true;
            
            for (let r = 0; r < GRID_SIZE; r++) {
                grid[r][c] = result.row[r];
            }
        }

        if (moved) {
            animateTiles(mergedPositions);
        }

        return moved;
    }

    // Slide a row/column
    function slideRow(row, direction, mergedPositions, index, isVertical = false) {
        const original = row.slice();
        
        // Remove zeros
        let filtered = row.filter(val => val !== 0);
        
        // Reverse if moving right or down
        if (direction === 1) {
            filtered.reverse();
        }

        // Merge adjacent equal tiles
        const merged = [];
        let i = 0;
        while (i < filtered.length) {
            if (i + 1 < filtered.length && filtered[i] === filtered[i + 1]) {
                const newValue = filtered[i] * 2;
                merged.push(newValue);
                score += newValue;
                i += 2;
            } else {
                merged.push(filtered[i]);
                i++;
            }
        }

        // Pad with zeros
        while (merged.length < GRID_SIZE) {
            merged.push(0);
        }

        // Reverse back if direction was right/down
        if (direction === 1) {
            merged.reverse();
        }

        // Check if moved
        let moved = false;
        for (let j = 0; j < GRID_SIZE; j++) {
            if (original[j] !== merged[j]) {
                moved = true;
                break;
            }
        }

        // Track merged positions
        for (let j = 0; j < GRID_SIZE; j++) {
            if (merged[j] !== 0 && merged[j] !== original[j]) {
                if (merged[j] % 2 === 0) {
                    // Check if this was a merge
                    const wasMerge = (direction === -1 && j > 0 && merged[j] === merged[j - 1]) ||
                                   (direction === 1 && j < GRID_SIZE - 1 && merged[j] === merged[j + 1]);
                    if (wasMerge || (merged[j] === original[j - 1] && direction === -1) || 
                        (merged[j] === original[j + 1] && direction === 1)) {
                        // This is a merge, don't add to mergedPositions again
                    }
                }
            }
        }

        updateScore();
        return { row: merged, moved };
    }

    // Animate tiles
    function animateTiles(mergedPositions) {
        // Clear and rebuild all tiles
        tilesContainer.innerHTML = '';
        
        for (let r = 0; r < GRID_SIZE; r++) {
            for (let c = 0; c < GRID_SIZE; c++) {
                if (grid[r][c] !== 0) {
                    const tile = createTileElement(r, c, grid[r][c], false);
                    
                    // Check if this position had a merge
                    const isMerged = mergedPositions.some(pos => pos.row === r && pos.col === c);
                    if (isMerged) {
                        tile.classList.add('tile-merged');
                        setTimeout(() => tile.classList.remove('tile-merged'), 200);
                    }
                }
            }
        }
    }

    // Update score display
    function updateScore() {
        scoreElement.textContent = score;
        
        if (score > best) {
            best = score;
            localStorage.setItem('2048_best', best);
            bestElement.textContent = best;
        }
    }

    // Check for win
    function checkWin() {
        for (let r = 0; r < GRID_SIZE; r++) {
            for (let c = 0; c < GRID_SIZE; c++) {
                if (grid[r][c] === WINNING_TILE) {
                    return true;
                }
            }
        }
        return false;
    }

    // Check for game over
    function checkGameOver() {
        // Check for empty cells
        for (let r = 0; r < GRID_SIZE; r++) {
            for (let c = 0; c < GRID_SIZE; c++) {
                if (grid[r][c] === 0) return false;
            }
        }

        // Check for possible merges
        for (let r = 0; r < GRID_SIZE; r++) {
            for (let c = 0; c < GRID_SIZE; c++) {
                const value = grid[r][c];
                
                // Check right neighbor
                if (c < GRID_SIZE - 1 && grid[r][c + 1] === value) return false;
                
                // Check bottom neighbor
                if (r < GRID_SIZE - 1 && grid[r + 1][c] === value) return false;
            }
        }

        return true;
    }

    // Show win overlay
    function showWinOverlay() {
        const overlay = document.createElement('div');
        overlay.className = 'game-overlay win active';
        overlay.innerHTML = `
            <div class="game-over-text">You Win!</div>
            <button class="btn-new-game" onclick="location.reload()">Play Again</button>
        `;
        gameContainer.appendChild(overlay);
    }

    // Show game over overlay
    function showGameOverOverlay() {
        const overlay = document.createElement('div');
        overlay.className = 'game-overlay active';
        overlay.innerHTML = `
            <div class="game-over-text">Game Over!</div>
            <button class="btn-new-game" onclick="location.reload()">Try Again</button>
        `;
        gameContainer.appendChild(overlay);
    }

    // Initialize when DOM is ready
    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', init);
    } else {
        init();
    }
})();

    </script>
</body>
</html>

Game Source: 2048 Classic

Creator: PhantomGamer18

Libraries: none

Complexity: complex (827 lines, 24.3 KB)

The full source code is displayed above on this page.

Remix Instructions

To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: 2048-classic-phantomgamer18" to link back to the original. Then publish at arcadelab.ai/publish.