Barry: Show No Mercy
by PixelKoala12236 lines7.8 KB
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Barry: Show No Mercy</title>
<style>
body {
margin: 0; padding: 0; background: #0a0a0a; color: #ffcc00; font-family: 'Courier New', monospace;
text-align: center; overflow: hidden;
}
#game {
max-width: 800px; margin: 20px auto; border: 4px solid #ff00aa; background: #111;
box-shadow: 0 0 30px #ff00aa;
}
canvas { image-rendering: pixelated; background: #000; }
#log {
height: 220px; overflow-y: auto; background: #1a0000; padding: 15px; text-align: left;
font-size: 15px; line-height: 1.5; color: #ff99cc; border-top: 3px solid #ff00aa;
}
button {
background: #ff00aa; color: white; border: none; padding: 12px 20px; margin: 5px;
font-size: 16px; cursor: pointer; font-weight: bold; border-radius: 4px;
}
button:hover { background: #ff66cc; }
.stats { display: flex; justify-content: space-around; background: #220022; padding: 10px; font-size: 14px; }
h1 { margin: 10px; color: #ff00aa; text-shadow: 0 0 10px #ff00aa; }
</style>
</head>
<body>
<h1>🔥 BARRY: SHOW NO MERCY 🔥</h1>
<div id="game">
<canvas id="canvas" width="800" height="300"></canvas>
<div class="stats">
<div><strong>Barry</strong><br>
Lust: <span id="lust">100</span> | Stamina: <span id="stamina">80</span> |
Strength: <span id="str">15</span> | Charisma: <span id="cha">12</span>
</div>
<div><strong>Reputation:</strong> <span id="reputation">0</span></div>
</div>
<div id="log"></div>
<div id="buttons"></div>
</div>
<script>
// ====================== BARRY THE BEAR RPG ======================
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const logEl = document.getElementById('log');
const buttonsEl = document.getElementById('buttons');
let player = {
name: "Barry",
lust: 100,
stamina: 80,
strength: 15,
charisma: 12,
reputation: 0,
loadCount: 0
};
let currentEnemy = null;
let gameState = "exploring"; // exploring | combat
const enemies = [
{ name: "Femboy Fox", hp: 60, lustDamage: 18, desc: "a slim fox with a big ass and needy eyes", weakness: "strength" },
{ name: "Muscle Wolf", hp: 90, lustDamage: 14, desc: "a huge ripped wolf who thinks he can top", weakness: "charisma" },
{ name: "Busty Bunny Succubus", hp: 55, lustDamage: 22, desc: "a thicc bunny with hypnotic tits", weakness: "strength" },
{ name: "Twink Dragon", hp: 45, lustDamage: 25, desc: "a cocky little dragon with a surprising bulge", weakness: "charisma" }
];
function log(text) {
logEl.innerHTML += `<div>\${text}</div>`;
logEl.scrollTop = logEl.scrollHeight;
}
function updateStats() {
document.getElementById('lust').textContent = player.lust;
document.getElementById('stamina').textContent = player.stamina;
document.getElementById('str').textContent = player.strength;
document.getElementById('cha').textContent = player.charisma;
document.getElementById('reputation').textContent = player.reputation;
}
function drawBarry() {
ctx.fillStyle = '#fff';
ctx.fillRect(80, 80, 120, 160); // body
ctx.fillStyle = '#222';
ctx.fillRect(110, 50, 60, 60); // head
ctx.fillStyle = '#ff00aa';
ctx.fillRect(140, 160, 40, 60); // massive bulge
ctx.fillStyle = '#fff';
ctx.font = 'bold 30px Courier';
ctx.fillText('B2B', 95, 210);
}
function drawEnemy() {
if (!currentEnemy) return;
ctx.fillStyle = '#0ff';
ctx.fillRect(520, 100, 100, 140);
ctx.fillStyle = '#000';
ctx.font = '20px Courier';
ctx.fillText(currentEnemy.name.toUpperCase(), 510, 80);
}
function startCombat() {
currentEnemy = {...enemies[Math.floor(Math.random()*enemies.length)]};
currentEnemy.maxHp = currentEnemy.hp;
gameState = "combat";
log(`<span style="color:#ff00aa">A \${currentEnemy.desc} approaches!</span>`);
renderButtons();
}
function playerAttack(type) {
if (!currentEnemy) return;
let damage = 0;
let flavor = "";
if (type === "pound") {
damage = player.strength + Math.floor(Math.random()*8);
flavor = `Barry grabs \${currentEnemy.name} and breeds him senseless!`;
player.stamina -= 8;
}
else if (type === "tease") {
damage = player.charisma + Math.floor(Math.random()*6);
flavor = `Barry flexes and dirty talks. "\${currentEnemy.name}, you're already mine."`;
player.lust += 5;
}
else if (type === "finish") {
if (player.lust >= 60) {
damage = 999;
flavor = `<span style="color:#ff00ff">BARRY GOES FULL BEAST MODE — \${currentEnemy.name} gets absolutely wrecked!</span>`;
player.loadCount++;
player.reputation += 25;
player.lust = Math.max(20, player.lust - 50);
} else {
log("You're not horny enough for your ultimate move yet...");
return;
}
}
currentEnemy.hp -= damage;
log(flavor);
if (currentEnemy.hp <= 0) {
log(`<span style="color:#00ff99">\${currentEnemy.name} submits completely!</span>`);
player.reputation += 15;
setTimeout(() => {
log("You move deeper into the club...");
gameState = "exploring";
currentEnemy = null;
renderButtons();
}, 1800);
} else {
// Enemy attacks back
setTimeout(() => {
const enemyDmg = currentEnemy.lustDamage + Math.floor(Math.random()*7);
player.lust = Math.max(0, player.lust - enemyDmg);
log(`<span style="color:#ff6666">\${currentEnemy.name} makes Barry throb for \${enemyDmg} Lust!</span>`);
if (player.lust <= 0) {
log("<span style='color:red; font-size:18px'>Barry blows his load too early and blacks out...</span>");
setTimeout(resetGame, 2500);
} else {
renderButtons();
}
}, 800);
}
updateStats();
if (currentEnemy && currentEnemy.hp > 0) renderButtons();
}
function renderButtons() {
buttonsEl.innerHTML = '';
if (gameState === "exploring") {
const btn = document.createElement('button');
btn.textContent = "🔥 Enter the Backroom (Find Trouble)";
btn.onclick = startCombat;
buttonsEl.appendChild(btn);
}
else if (gameState === "combat" && currentEnemy) {
const btn1 = document.createElement('button');
btn1.textContent = "💪 Pound Them";
btn1.onclick = () => playerAttack("pound");
buttonsEl.appendChild(btn1);
const btn2 = document.createElement('button');
btn2.textContent = "😏 Tease & Dominate";
btn2.onclick = () => playerAttack("tease");
buttonsEl.appendChild(btn2);
const btn3 = document.createElement('button');
btn3.textContent = "🐻 SHOW NO MERCY (Ultimate)";
btn3.style.background = "#ff00ff";
btn3.onclick = () => playerAttack("finish");
buttonsEl.appendChild(btn3);
}
}
function resetGame() {
player = {
name: "Barry",
lust: 100,
stamina: 80,
strength: 15,
charisma: 12,
reputation: player.reputation,
loadCount: player.loadCount
};
currentEnemy = null;
gameState = "exploring";
logEl.innerHTML = "<div><strong>Welcome back, stud. Ready to wreck some holes?</strong></div>";
updateStats();
renderButtons();
}
// Initialize
log("<strong>Barry the Bear has entered the underground club...</strong>");
log("Your goal: Dominate everyone. Show. No. Mercy.");
updateStats();
drawBarry();
renderButtons();
// Simple idle animation
setInterval(() => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBarry();
if (currentEnemy) drawEnemy();
}, 200);
</script>
</body>
</html>Game Source: Barry: Show No Mercy
Creator: PixelKoala12
Libraries: none
Complexity: complex (236 lines, 7.8 KB)
The full source code is displayed above on this page.
Remix Instructions
To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: barry-show-no-mercy-pixelkoala12" to link back to the original. Then publish at arcadelab.ai/publish.