David vs Monstruos - Edición Mejorada con Explosiones
by ApexHero69738 lines28.3 KB
<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no, viewport-fit=cover">
<title>David vs Monstruos - Edición Mejorada con Explosiones</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
user-select: none;
touch-action: manipulation;
}
body {
background: linear-gradient(135deg, #1a472a, #0a2a1a);
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
font-family: 'Courier New', 'Press Start 2P', monospace;
padding: 16px;
}
.game-container {
background: #2d5a2c;
border-radius: 48px;
padding: 16px;
box-shadow: 0 20px 35px rgba(0,0,0,0.5);
}
canvas {
display: block;
margin: 0 auto;
border-radius: 28px;
box-shadow: 0 0 0 6px #e8c48a, 0 0 0 12px #8b5a2b;
cursor: pointer;
width: 100%;
height: auto;
background: linear-gradient(180deg, #87CEEB 0%, #b2e0fa 100%);
}
.info-panel {
display: flex;
justify-content: space-between;
align-items: center;
background: #2c1a0e;
margin-top: 16px;
padding: 10px 20px;
border-radius: 60px;
color: #ffefb9;
text-shadow: 2px 2px 0 #5a3a1a;
flex-wrap: wrap;
gap: 10px;
}
.stat {
background: #000000aa;
backdrop-filter: blur(4px);
padding: 5px 15px;
border-radius: 32px;
display: flex;
align-items: center;
gap: 8px;
font-size: 1.2rem;
}
.controls {
display: flex;
gap: 12px;
justify-content: center;
margin-top: 16px;
flex-wrap: wrap;
}
.ctrl-btn {
background: linear-gradient(145deg, #f0c060, #d4942a);
border: none;
font-size: 1.4rem;
font-weight: bold;
padding: 12px 24px;
border-radius: 60px;
box-shadow: 0 5px 0 #7a4316;
transition: 0.05s linear;
cursor: pointer;
touch-action: manipulation;
font-family: monospace;
color: #2d1a04;
min-width: 90px;
}
.ctrl-btn:active {
transform: translateY(3px);
box-shadow: 0 2px 0 #7a4316;
}
#level-name {
background: #ffcd7e;
color: #3a280f;
padding: 5px 18px;
border-radius: 40px;
font-weight: bold;
font-size: 0.9rem;
}
@media (max-width: 700px) {
.stat { font-size: 0.8rem; padding: 3px 10px; }
.ctrl-btn { padding: 8px 16px; font-size: 1.1rem; min-width: 70px; }
#level-name { font-size: 0.7rem; }
}
</style>
</head>
<body>
<div>
<div class="game-container">
<canvas id="gameCanvas" width="1000" height="600"></canvas>
<div class="info-panel">
<div class="stat">❤️ <span id="healthDisplay">5</span></div>
<div class="stat">🪨 <span id="stonesDisplay">∞</span></div>
<div class="stat">🏆 <span id="levelDisplay">1</span> / 4</div>
<div id="level-name">🐝 PANAL DE ABEJAS</div>
</div>
<div class="controls">
<button class="ctrl-btn" id="btnLeft">◀ IZQ</button>
<button class="ctrl-btn" id="btnRight">DER ▶</button>
<button class="ctrl-btn" id="btnJump">▲ SALTO</button>
<button class="ctrl-btn" id="btnThrow">🎯 LANZAR</button>
</div>
<div style="text-align: center; margin-top: 10px; color: #eedd99; font-size: 0.7rem;">
💥 Las abejas explotan al recibir golpe | 5 vidas | Piedras infinitas
</div>
</div>
</div>
<script>
(function(){
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
canvas.width = 1000;
canvas.height = 600;
// ========== ESTADO DEL JUEGO ==========
let currentLevel = 1;
let health = 5;
let monsterHits = 0;
let gameActive = true;
let gameWin = false;
// ========== JUGADOR ==========
let player = {
x: 80,
y: 500,
vx: 0,
vy: 0,
width: 45,
height: 55,
onGround: true,
facingRight: true
};
const GRAVITY = 0.7;
const JUMP_POWER = -11;
const WALK_SPEED = 5.2;
const MAX_SPEED = 7;
// ========== MONSTRUO ==========
let monster = { x: 750, y: 430, width: 110, height: 120 };
// ========== PROYECTILES ==========
let projectiles = [];
let explosions = []; // Array para efectos de explosión
let playerProjectile = null;
let throwCooldown = 0;
const THROW_COOLDOWN_MAX = 20;
// ========== OTROS ==========
let invincibleTimer = 0;
let attackCooldown = 0;
let moveLeft = false, moveRight = false;
let jumpRequested = false;
// ========== CONFIGURACIÓN MONSTRUOS ==========
const monsterVisuals = {
1: { name: "🐝 PANAL DE ABEJAS", attack: "ENJAMBRE", color1: "#e8a735", color2: "#c97e2a", eyeColor: "#ffdd77" },
2: { name: "🦁 LEÓN SABANERO", attack: "ZARPAZO", color1: "#e0a060", color2: "#b5622a", eyeColor: "#ffcc44" },
3: { name: "🐻 OSO PARDO", attack: "PISOTÓN", color1: "#8b5e3c", color2: "#5a3a1a", eyeColor: "#d4a259" },
4: { name: "🏹 GOLIAT GIGANTE", attack: "LANZA", color1: "#7a5a3a", color2: "#4a2e1a", eyeColor: "#c9a87b" }
};
const ground = { y: 540, height: 60 };
function updateUI() {
document.getElementById('healthDisplay').innerText = health;
document.getElementById('stonesDisplay').innerHTML = "∞";
document.getElementById('levelDisplay').innerText = currentLevel;
document.getElementById('level-name').innerHTML = monsterVisuals[currentLevel].name;
}
function initLevel() {
player.x = 80;
player.y = ground.y - player.height;
player.vy = 0;
player.vx = 0;
monsterHits = 0;
projectiles = [];
explosions = [];
playerProjectile = null;
invincibleTimer = 0;
attackCooldown = 0;
throwCooldown = 0;
gameActive = true;
gameWin = false;
updateUI();
}
function nextLevel() {
if(currentLevel < 4) {
currentLevel++;
initLevel();
} else {
gameWin = true;
gameActive = false;
}
}
// ========== LANZAR PIEDRA ==========
function throwStone() {
if(!gameActive) return;
if(throwCooldown > 0) return;
if(playerProjectile && playerProjectile.active) return;
playerProjectile = {
x: player.x + (player.facingRight ? player.width : -10),
y: player.y + 25,
vx: player.facingRight ? 12 : -12,
vy: -2,
active: true,
radius: 10
};
throwCooldown = THROW_COOLDOWN_MAX;
}
// ========== CREAR EXPLOSIÓN ==========
function addExplosion(x, y) {
explosions.push({
x: x,
y: y,
radius: 15,
frames: 12,
maxFrames: 12
});
}
// ========== FÍSICA JUGADOR ==========
function updatePlayerPhysics() {
if(moveLeft && !moveRight) {
player.vx = -WALK_SPEED;
player.facingRight = false;
} else if(moveRight && !moveLeft) {
player.vx = WALK_SPEED;
player.facingRight = true;
} else {
player.vx *= 0.9;
}
player.vx = Math.min(Math.max(player.vx, -MAX_SPEED), MAX_SPEED);
player.vy += GRAVITY;
player.x += player.vx;
player.y += player.vy;
if(player.y + player.height >= ground.y) {
player.y = ground.y - player.height;
player.vy = 0;
player.onGround = true;
if(jumpRequested) {
player.vy = JUMP_POWER;
player.onGround = false;
jumpRequested = false;
}
} else {
player.onGround = false;
}
if(player.x < 30) player.x = 30;
if(player.x + player.width > canvas.width - 100) player.x = canvas.width - player.width - 100;
}
// ========== PROYECTIL JUGADOR (CON EXPLOSIÓN AL GOLPEAR ABEJAS) ==========
function updatePlayerProjectile() {
if(!playerProjectile || !playerProjectile.active) return;
playerProjectile.x += playerProjectile.vx;
playerProjectile.y += playerProjectile.vy;
playerProjectile.vy += 0.2;
// Impacto con monstruo
if(playerProjectile.x + playerProjectile.radius > monster.x &&
playerProjectile.x - playerProjectile.radius < monster.x + monster.width &&
playerProjectile.y + playerProjectile.radius > monster.y &&
playerProjectile.y - playerProjectile.radius < monster.y + monster.height) {
playerProjectile.active = false;
monsterHits++;
// Si es el nivel 1 (abejas), crear explosión en el panal
if(currentLevel === 1) {
addExplosion(monster.x + monster.width/2, monster.y + monster.height/2);
}
if(monsterHits >= 3) {
if(currentLevel < 4) nextLevel();
else { gameWin = true; gameActive = false; }
}
return;
}
// Impacto con proyectiles enemigos (abejas)
for(let i = 0; i < projectiles.length; i++) {
let p = projectiles[i];
if(p.type === "bee") {
if(playerProjectile.x + playerProjectile.radius > p.x &&
playerProjectile.x - playerProjectile.radius < p.x + p.w &&
playerProjectile.y + playerProjectile.radius > p.y &&
playerProjectile.y - playerProjectile.radius < p.y + p.h) {
// ¡La abeja explota!
playerProjectile.active = false;
addExplosion(p.x + p.w/2, p.y + p.h/2);
projectiles.splice(i, 1);
break;
}
}
}
if(playerProjectile.x > canvas.width + 50 || playerProjectile.y > canvas.height + 50 ||
playerProjectile.x < -50) {
playerProjectile.active = false;
}
}
// ========== ACTUALIZAR EXPLOSIONES ==========
function updateExplosions() {
for(let i = 0; i < explosions.length; i++) {
explosions[i].frames--;
if(explosions[i].frames <= 0) {
explosions.splice(i, 1);
i--;
}
}
}
// ========== ATAQUE DEL MONSTRUO ==========
function monsterAttack() {
if(!gameActive) return;
if(attackCooldown > 0) { attackCooldown--; return; }
if(currentLevel === 1) { // 3 abejas
for(let i=0; i<3; i++) {
projectiles.push({
x: monster.x + 20 + i*25,
y: monster.y + 50,
vx: -4.5 + Math.random() * 2,
vy: 1 + (Math.random() - 0.5) * 3,
w: 22, h: 22, type: "bee"
});
}
attackCooldown = 60;
} else if(currentLevel === 2) {
projectiles.push({ x: monster.x+20, y: monster.y+70, vx: -7, vy: -0.5, w: 30, h: 20, type: "claw" });
projectiles.push({ x: monster.x+60, y: monster.y+80, vx: -6.5, vy: 0.5, w: 30, h: 20, type: "claw" });
attackCooldown = 55;
} else if(currentLevel === 3) {
projectiles.push({ x: monster.x+30, y: monster.y+90, vx: -6, vy: -1, w: 35, h: 25, type: "stomp" });
attackCooldown = 58;
} else {
projectiles.push({ x: monster.x+50, y: monster.y+80, vx: -8, vy: 0, w: 40, h: 12, type: "spear" });
attackCooldown = 50;
}
}
// ========== ACTUALIZAR PROYECTILES ==========
function updateProjectiles() {
for(let i=0; i<projectiles.length; i++) {
let p = projectiles[i];
p.x += p.vx;
p.y += p.vy;
if(p.x + p.w < 0 || p.x > canvas.width || p.y > canvas.height + 100) {
projectiles.splice(i,1); i--; continue;
}
if(invincibleTimer <= 0 && gameActive) {
if(player.x < p.x+p.w && player.x+player.width > p.x &&
player.y+player.height > p.y && player.y < p.y+p.h) {
health--;
invincibleTimer = 45;
projectiles.splice(i,1); i--;
updateUI();
if(health <= 0) { gameActive = false; gameWin = false; }
}
}
}
if(invincibleTimer > 0) invincibleTimer--;
if(throwCooldown > 0) throwCooldown--;
}
// ========== DIBUJADO MEJORADO ==========
function drawBackground() {
const grad = ctx.createLinearGradient(0, 0, 0, canvas.height);
grad.addColorStop(0, "#6ec3e8");
grad.addColorStop(1, "#b2e0fa");
ctx.fillStyle = grad;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Nubes detalladas
ctx.fillStyle = "#ffffffdd";
ctx.shadowBlur = 15;
ctx.beginPath();
ctx.ellipse(150, 80, 70, 50, 0, 0, Math.PI*2);
ctx.ellipse(210, 70, 80, 55, 0, 0, Math.PI*2);
ctx.ellipse(270, 85, 65, 48, 0, 0, Math.PI*2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(750, 100, 75, 52, 0, 0, Math.PI*2);
ctx.ellipse(820, 90, 85, 58, 0, 0, Math.PI*2);
ctx.fill();
ctx.shadowBlur = 0;
// Suelo
ctx.fillStyle = "#7cb53e";
ctx.fillRect(0, ground.y, canvas.width, ground.height);
ctx.fillStyle = "#5e9630";
for(let i=0; i<25; i++) {
ctx.fillRect(i*60, ground.y-6, 45, 12);
ctx.fillStyle = "#4a7a25";
ctx.fillRect(i*60+20, ground.y-3, 25, 8);
ctx.fillStyle = "#5e9630";
}
// Árbol decorativo
ctx.fillStyle = "#6b3e1a";
ctx.fillRect(25, ground.y-180, 40, 180);
ctx.fillStyle = "#3c8f40";
ctx.beginPath();
ctx.ellipse(45, ground.y-200, 55, 65, 0, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "#2d6a30";
ctx.beginPath();
ctx.ellipse(30, ground.y-220, 35, 45, 0, 0, Math.PI*2);
ctx.fill();
}
function drawDavid() {
let x = player.x, y = player.y;
ctx.save();
if(!player.facingRight) {
ctx.translate(x + player.width/2, y + player.height/2);
ctx.scale(-1, 1);
ctx.translate(-(x + player.width/2), -(y + player.height/2));
}
// Túnica
ctx.fillStyle = "#d4b87a";
ctx.shadowBlur = 3;
ctx.beginPath();
ctx.ellipse(x+22, y+30, 20, 32, 0, 0, Math.PI*2);
ctx.fill();
// Cabeza
ctx.fillStyle = "#f5cf9b";
ctx.beginPath();
ctx.ellipse(x+22, y+14, 18, 21, 0, 0, Math.PI*2);
ctx.fill();
// Cabello
ctx.fillStyle = "#8b5a2b";
ctx.beginPath();
ctx.ellipse(x+13, y+6, 11, 13, 0, 0, Math.PI*2);
ctx.ellipse(x+31, y+6, 11, 13, 0, 0, Math.PI*2);
ctx.fill();
// Ojos
ctx.fillStyle = "#2c1a0e";
ctx.beginPath();
ctx.arc(x+16, y+13, 3.5, 0, Math.PI*2);
ctx.arc(x+28, y+13, 3.5, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "white";
ctx.beginPath();
ctx.arc(x+15, y+12, 1.5, 0, Math.PI*2);
ctx.arc(x+27, y+12, 1.5, 0, Math.PI*2);
ctx.fill();
// Honda
ctx.beginPath();
ctx.moveTo(x+38, y+28);
ctx.quadraticCurveTo(x+55, y+22, x+48, y+40);
ctx.lineWidth = 3.5;
ctx.strokeStyle = "#a57c50";
ctx.stroke();
ctx.restore();
if(invincibleTimer > 0 && (Math.floor(Date.now()/50)%3 === 0)) {
ctx.globalAlpha = 0.5;
ctx.fillStyle = "#ffffaa";
ctx.fillRect(player.x, player.y, player.width, player.height);
ctx.globalAlpha = 1;
}
}
function drawMonster() {
let m = monster;
let data = monsterVisuals[currentLevel];
ctx.save();
ctx.shadowBlur = 5;
if(currentLevel === 1) { // Panal detallado
ctx.fillStyle = data.color1;
ctx.beginPath();
ctx.ellipse(m.x+55, m.y+45, 50, 58, 0, 0, Math.PI*2);
ctx.fill();
for(let i=0;i<20;i++) {
ctx.fillStyle = "#e8b045";
ctx.beginPath();
ctx.ellipse(m.x+20+(i*7)%90, m.y+15+(i*9)%75, 8, 12, 0, 0, Math.PI*2);
ctx.fill();
}
ctx.fillStyle = data.eyeColor;
ctx.beginPath();
ctx.arc(m.x+35, m.y+42, 9, 0, Math.PI*2);
ctx.arc(m.x+75, m.y+42, 9, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "#2c1a0e";
ctx.beginPath();
ctx.arc(m.x+33, m.y+40, 4.5, 0, Math.PI*2);
ctx.arc(m.x+73, m.y+40, 4.5, 0, Math.PI*2);
ctx.fill();
}
else if(currentLevel === 2) { // León
ctx.fillStyle = data.color1;
ctx.beginPath();
ctx.ellipse(m.x+55, m.y+55, 52, 60, 0, 0, Math.PI*2);
ctx.fill();
for(let ang=0; ang<14; ang++) {
let rad = ang * Math.PI*2/14;
ctx.fillStyle = "#c97a2a";
ctx.beginPath();
ctx.ellipse(m.x+55+Math.cos(rad)*44, m.y+52+Math.sin(rad)*44, 13, 15, 0, 0, Math.PI*2);
ctx.fill();
}
ctx.fillStyle = data.eyeColor;
ctx.beginPath();
ctx.arc(m.x+38, m.y+52, 9.5, 0, Math.PI*2);
ctx.arc(m.x+72, m.y+52, 9.5, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "#2c1a0e";
ctx.beginPath();
ctx.arc(m.x+36, m.y+50, 4.5, 0, Math.PI*2);
ctx.arc(m.x+70, m.y+50, 4.5, 0, Math.PI*2);
ctx.fill();
}
else if(currentLevel === 3) { // Oso
ctx.fillStyle = data.color1;
ctx.beginPath();
ctx.ellipse(m.x+55, m.y+60, 54, 67, 0, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "#d4a259";
ctx.beginPath();
ctx.arc(m.x+38, m.y+72, 8, 0, Math.PI*2);
ctx.arc(m.x+72, m.y+72, 8, 0, Math.PI*2);
ctx.fill();
}
else { // Goliat
ctx.fillStyle = data.color1;
ctx.fillRect(m.x+25, m.y+25, 60, 95);
ctx.fillStyle = "#4a2e1a";
ctx.fillRect(m.x+40, m.y, 30, 40);
ctx.fillStyle = "#d49a5a";
ctx.beginPath();
ctx.arc(m.x+42, m.y+68, 8, 0, Math.PI*2);
ctx.arc(m.x+68, m.y+68, 8, 0, Math.PI*2);
ctx.fill();
}
// Barra de vida
ctx.fillStyle = "#aa2e1e";
ctx.fillRect(m.x, m.y-18, m.width, 12);
ctx.fillStyle = "#6fbf4c";
ctx.fillRect(m.x, m.y-18, (monsterHits/3)*m.width, 12);
ctx.fillStyle = "white";
ctx.font = "bold 14px monospace";
ctx.fillText(`${data.attack} ${monsterHits}/3`, m.x+5, m.y-22);
ctx.restore();
}
function drawProjectiles() {
for(let p of projectiles) {
if(p.type === "bee") {
// Abeja detallada
ctx.fillStyle = "#f5bc70";
ctx.beginPath();
ctx.ellipse(p.x+11, p.y+11, 11, 8, 0, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "#d4942a";
for(let i=0;i<2;i++) {
ctx.beginPath();
ctx.moveTo(p.x+5+i*12, p.y+5);
ctx.lineTo(p.x+8+i*6, p.y);
ctx.lineTo(p.x+11+i*4, p.y+5);
ctx.fill();
}
ctx.fillStyle = "#2c1a0e";
ctx.fillRect(p.x+6, p.y+9, 3, 4);
ctx.fillRect(p.x+14, p.y+9, 3, 4);
// Ojos
ctx.fillStyle = "white";
ctx.fillRect(p.x+7, p.y+10, 1.5, 2);
ctx.fillRect(p.x+15, p.y+10, 1.5, 2);
} else if(p.type === "claw") {
ctx.fillStyle = "#b5651e";
ctx.beginPath();
ctx.moveTo(p.x, p.y+10);
ctx.lineTo(p.x+15, p.y);
ctx.lineTo(p.x+30, p.y+10);
ctx.fill();
} else if(p.type === "stomp") {
ctx.fillStyle = "#6b3e1a";
ctx.fillRect(p.x, p.y, 32, 22);
} else {
ctx.fillStyle = "#5a3a1a";
ctx.fillRect(p.x, p.y+5, 38, 9);
ctx.fillRect(p.x+28, p.y, 9, 20);
}
}
if(playerProjectile && playerProjectile.active) {
ctx.fillStyle = "#9a7a58";
ctx.shadowBlur = 6;
ctx.beginPath();
ctx.arc(playerProjectile.x, playerProjectile.y, 10, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = "#5a3a1a";
ctx.beginPath();
ctx.arc(playerProjectile.x-2, playerProjectile.y-2, 3.5, 0, Math.PI*2);
ctx.fill();
ctx.shadowBlur = 0;
}
}
function drawExplosions() {
for(let e of explosions) {
let alpha = e.frames / e.maxFrames;
let size = e.radius * (1 + (1 - alpha) * 1.5);
ctx.fillStyle = `rgba(255, 100, 0, ${alpha * 0.8})`;
ctx.beginPath();
ctx.arc(e.x, e.y, size, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = `rgba(255, 200, 0, ${alpha * 0.9})`;
ctx.beginPath();
ctx.arc(e.x, e.y, size * 0.6, 0, Math.PI*2);
ctx.fill();
ctx.fillStyle = `rgba(255, 255, 100, ${alpha})`;
ctx.beginPath();
ctx.arc(e.x, e.y, size * 0.3, 0, Math.PI*2);
ctx.fill();
}
}
function drawGameMessages() {
if(!gameActive && !gameWin) {
ctx.font = "bold 36px monospace";
ctx.fillStyle = "#d43f1f";
ctx.shadowBlur = 0;
ctx.fillText("💀 GAME OVER", canvas.width/2-140, canvas.height/2);
ctx.font = "18px monospace";
ctx.fillStyle = "white";
ctx.fillText("Recarga la página para reintentar", canvas.width/2-180, canvas.height/2+50);
} else if(gameWin && currentLevel===4 && monsterHits>=3) {
ctx.font = "bold 36px monospace";
ctx.fillStyle = "#ffdb7e";
ctx.fillText("🌟 ¡VICTORIA! 🌟", canvas.width/2-140, canvas.height/2);
ctx.font = "20px monospace";
ctx.fillStyle = "#ffefb9";
ctx.fillText("¡Derrotaste a todos los monstruos!", canvas.width/2-190, canvas.height/2+50);
}
}
// ========== BUCLE PRINCIPAL ==========
function updateGame() {
if(gameActive && !gameWin) {
updatePlayerPhysics();
monsterAttack();
updateProjectiles();
updatePlayerProjectile();
updateExplosions();
if(health <= 0) { gameActive = false; }
}
drawBackground();
drawMonster();
drawDavid();
drawProjectiles();
drawExplosions();
drawGameMessages();
requestAnimationFrame(updateGame);
}
// ========== CONTROLES CORREGIDOS ==========
function attachControls() {
const leftBtn = document.getElementById('btnLeft');
const rightBtn = document.getElementById('btnRight');
const jumpBtn = document.getElementById('btnJump');
const throwBtn = document.getElementById('btnThrow');
leftBtn.addEventListener('touchstart', (e) => { e.preventDefault(); moveLeft = true; });
leftBtn.addEventListener('touchend', () => { moveLeft = false; });
leftBtn.addEventListener('mousedown', () => { moveLeft = true; });
leftBtn.addEventListener('mouseup', () => { moveLeft = false; });
rightBtn.addEventListener('touchstart', (e) => { e.preventDefault(); moveRight = true; });
rightBtn.addEventListener('touchend', () => { moveRight = false; });
rightBtn.addEventListener('mousedown', () => { moveRight = true; });
rightBtn.addEventListener('mouseup', () => { moveRight = false; });
jumpBtn.addEventListener('touchstart', (e) => { e.preventDefault(); jumpRequested = true; });
jumpBtn.addEventListener('mousedown', () => { jumpRequested = true; });
throwBtn.addEventListener('touchstart', (e) => { e.preventDefault(); throwStone(); });
throwBtn.addEventListener('click', () => { throwStone(); });
}
initLevel();
attachControls();
updateGame();
})();
</script>
</body>
</html>Game Source: David vs Monstruos - Edición Mejorada con Explosiones
Creator: ApexHero69
Libraries: none
Complexity: complex (738 lines, 28.3 KB)
The full source code is displayed above on this page.
Remix Instructions
To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: david-vs-monstruos-edici-n-mejorada-con--apexhero69" to link back to the original. Then publish at arcadelab.ai/publish.