🎮ArcadeLab

FIFA 26 MVP STORY MODE - Rise to Glory

by StormRaven92
617 lines25.1 KB
▶ Play
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
    <title>FIFA 26 MVP STORY MODE - Rise to Glory</title>
    <style>
        * {
            user-select: none;
            -webkit-tap-highlight-color: transparent;
            box-sizing: border-box;
        }

        body {
            background: radial-gradient(circle at 10% 20%, #0a1f1a, #020d08);
            min-height: 100vh;
            display: flex;
            justify-content: center;
            align-items: center;
            font-family: 'Segoe UI', 'Poppins', 'Impact', system-ui, sans-serif;
            margin: 0;
            padding: 20px;
        }

        .game-universe {
            background: #00000077;
            backdrop-filter: blur(6px);
            border-radius: 56px;
            padding: 18px;
            box-shadow: 0 30px 45px rgba(0,0,0,0.7), inset 0 1px 2px rgba(255,255,255,0.15);
        }

        canvas {
            display: block;
            margin: 0 auto;
            border-radius: 32px;
            box-shadow: 0 0 0 3px #ffd966, 0 20px 30px black;
            cursor: none;
            background: #1a5c2e;
        }

        /* Commentary & Story Panel */
        .story-commentary {
            background: #030d1cee;
            border-radius: 48px;
            margin-top: 18px;
            padding: 12px 20px;
            backdrop-filter: blur(12px);
            border: 1px solid #ffd96655;
        }

        .commentator-box {
            background: #000000aa;
            border-radius: 40px;
            padding: 8px 18px;
            font-family: 'Courier New', monospace;
            font-weight: bold;
            color: #ffefb9;
            font-size: 1rem;
            text-shadow: 0 1px 2px black;
            min-height: 70px;
            transition: 0.2s;
            border-left: 6px solid #ffb347;
        }

        .commentator-name {
            color: #ffb347;
            font-size: 0.75rem;
            letter-spacing: 2px;
            text-transform: uppercase;
        }

        .story-text {
            color: #c0e0ff;
            font-size: 0.85rem;
            margin-top: 6px;
        }

        .mvp-controls {
            display: flex;
            flex-wrap: wrap;
            justify-content: space-between;
            align-items: center;
            gap: 12px;
            margin-top: 12px;
        }

        .button-group {
            display: flex;
            gap: 12px;
            flex-wrap: wrap;
        }

        .btn {
            background: linear-gradient(135deg, #2a2f3f, #141a2c);
            border: none;
            font-family: 'Segoe UI', monospace;
            font-weight: bold;
            padding: 8px 18px;
            border-radius: 60px;
            color: #f5e7c8;
            font-size: 0.85rem;
            cursor: pointer;
            transition: 0.08s linear;
            box-shadow: 0 3px 0 #0a0e1a;
            transform: translateY(-2px);
            backdrop-filter: blur(4px);
        }

        .btn-primary {
            background: linear-gradient(135deg, #ffb347, #ff7e05);
            color: #1e2a0c;
            box-shadow: 0 3px 0 #7a3b00;
        }

        .btn:active {
            transform: translateY(2px);
            box-shadow: 0 1px 0 #0a0e1a;
        }

        .stats-panel {
            display: flex;
            gap: 18px;
            background: #010a16aa;
            padding: 6px 20px;
            border-radius: 60px;
            font-weight: bold;
        }

        .stat-item {
            font-family: monospace;
            font-size: 1rem;
            color: #ffeaac;
        }

        .stat-value {
            color: #ffcc55;
            font-size: 1.6rem;
            margin-left: 6px;
            font-weight: 800;
        }

        kbd {
            background: #2a2f3f;
            padding: 3px 9px;
            border-radius: 30px;
            font-weight: bold;
            color: #ffde9e;
            margin: 0 2px;
        }

        @media (max-width: 750px) {
            .stat-value { font-size: 1.2rem; }
            .btn { padding: 5px 12px; font-size: 0.7rem; }
            .commentator-box { font-size: 0.75rem; }
        }
    </style>
</head>
<body>
<div>
    <div class="game-universe">
        <canvas id="gameCanvas" width="950" height="560"></canvas>

        <!-- Commentary & Story Area (dynamic script) -->
        <div class="story-commentary">
            <div class="commentator-box" id="commentaryText">
                <span class="commentator-name">🎙️ DEREK RAE & STEWART ROBSON:</span>
                <span id="dynamicCommentary">Welcome to FIFA 26 MVP Story Mode! Our young prodigy aims for the Ballon d'Or. Use arrow keys to dribble, SPACE to shoot!</span>
            </div>
            <div class="story-text" id="storyText">
                📖 CHAPTER 1: THE UNKNOWN | Your journey from academy to MVP glory begins. Score goals, earn MVP points, and unlock legendary status.
            </div>
        </div>

        <div class="mvp-controls">
            <div class="button-group">
                <button class="btn" id="careerBtn">📋 CAREER PATH</button>
                <button class="btn" id="trainingBtn">⚡ TRAINING (MVP BOOST)</button>
                <button class="btn btn-primary" id="restartStoryBtn">🔄 RESTART STORY</button>
            </div>
            <div class="stats-panel">
                <div class="stat-item">⚽ GOALS <span class="stat-value" id="goalCount">0</span></div>
                <div class="stat-item">⭐ MVP <span class="stat-value" id="mvpScore">0</span></div>
                <div class="stat-item">🏆 FAME <span class="stat-value" id="fameLevel">ROOKIE</span></div>
            </div>
        </div>
        <div style="text-align: center; margin-top: 12px; font-size: 0.7rem; color: #cdd9ff;">
            <kbd>←</kbd> <kbd>→</kbd> / <kbd>A</kbd> <kbd>D</kbd> dribble &nbsp;&nbsp;|&nbsp;&nbsp; <kbd>SPACE</kbd> POWER SHOT &nbsp;&nbsp;|&nbsp;&nbsp; <kbd>R</kbd> restart
        </div>
    </div>
</div>

<script>
    (function() {
        // CANVAS
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const W = 950, H = 560;

        // ---------- GAME STATE ----------
        let gameActive = true;
        let goals = 0;
        let mvpPoints = 0;       // 0 -> 200 MVP target
        let fameLevel = "ROOKIE";
        
        // dynamic commentary queue
        let commentaryQueue = [];
        let currentCommentary = "Welcome to FIFA 26 MVP Story Mode! Our young prodigy aims for the Ballon d'Or. Use arrow keys to dribble, SPACE to shoot!";
        let storyChapter = "📖 CHAPTER 1: THE UNKNOWN | Your journey from academy to MVP glory begins. Score goals, earn MVP points, and unlock legendary status.";
        
        // story flags
        let chapter = 1;
        
        // ----- PLAYER -----
        const PLAYER_W = 44, PLAYER_H = 44;
        let playerX = W/2 - PLAYER_W/2;
        const playerY = H - PLAYER_H - 28;
        let playerSpeed = 7.2;
        
        // ----- BALL physics & shooting-----
        let ball = {
            x: playerX + PLAYER_W/2 - 10,
            y: playerY - 14,
            w: 18, h: 18,
            active: true,
            shooting: false,
            vx: 0, vy: 0
        };
        
        // ----- DEFENDERS (rival AI)-----
        let defenders = [];
        let defenderSpawnTimer = 0;
        
        // ----- GOLDEN MVP BALL (special moment)-----
        let goldenMvp = { x: -100, y: -100, w: 26, h: 26, active: false, spawnTimer: 0 };
        
        // ----- GOAL ZONE (top net)-----
        const goalZone = { x: W/2 - 100, y: 18, w: 200, h: 42 };
        
        // ----- TACKLE flash effect -----
        let tackleFlash = 0;
        let lastGoalFlash = 0;
        
        // UI elements
        const goalSpan = document.getElementById('goalCount');
        const mvpSpan = document.getElementById('mvpScore');
        const fameSpan = document.getElementById('fameLevel');
        const commentarySpan = document.getElementById('dynamicCommentary');
        const storyTextSpan = document.getElementById('storyText');
        
        function updateUI() {
            goalSpan.innerText = goals;
            mvpSpan.innerText = Math.floor(mvpPoints);
            let fame = "ROOKIE";
            if (mvpPoints >= 180) fame = "MVP LEGEND";
            else if (mvpPoints >= 120) fame = "SUPERSTAR";
            else if (mvpPoints >= 70) fame = "CONTENDER";
            else if (mvpPoints >= 30) fame = "RISING STAR";
            fameSpan.innerText = fame;
            if (mvpPoints >= 200 && gameActive) {
                gameActive = false;
                addCommentary("SENSATIONAL! HE'S DONE IT! FIFA 26 MVP WINNER! BALLON D'OR SECURED!");
                storyTextSpan.innerText = "🏆 EPILOGUE: LEGENDARY STATUS. You conquered the world, MVP immortalized in history!";
            }
        }
        
        function addCommentary(line) {
            commentaryQueue.push(line);
            if (commentaryQueue.length > 3) commentaryQueue.shift();
            updateCommentaryDisplay();
        }
        
        function updateCommentaryDisplay() {
            if (commentaryQueue.length > 0) {
                currentCommentary = commentaryQueue[commentaryQueue.length-1];
                commentarySpan.innerText = currentCommentary;
            } else {
                commentarySpan.innerText = currentCommentary;
            }
        }
        
        function setStoryChapter(num, text) {
            chapter = num;
            storyTextSpan.innerText = text;
        }
        
        function addMvp(amount) {
            if (!gameActive) return;
            mvpPoints += amount;
            if (mvpPoints < 0) mvpPoints = 0;
            updateUI();
            if (mvpPoints >= 200) gameActive = false;
            // dynamic chapter progression
            if (mvpPoints >= 30 && chapter === 1) {
                setStoryChapter(2, "📖 CHAPTER 2: THE BREAKTHROUGH | Scouts are watching! Keep scoring, show your MVP calibre.");
                addCommentary("He's catching fire! The youngster is making a name for himself.");
            } else if (mvpPoints >= 80 && chapter === 2) {
                setStoryChapter(3, "📖 CHAPTER 3: ELITE CONTENDER | The biggest clubs are hunting for his signature. MVP race intensifies!");
                addCommentary("WORLD CLASS! This kid is rewriting the script. MVP chatter growing loud!");
            } else if (mvpPoints >= 140 && chapter === 3) {
                setStoryChapter(4, "📖 FINAL CHAPTER: THE DESTINY | One step away from immortality. Claim the MVP throne!");
                addCommentary("DRAMA! HE'S ON THE VERGE OF GLORY! Can he seal the MVP award?");
            }
        }
        
        function scoreGoal(type = "normal") {
            if (!gameActive) return;
            goals++;
            let baseMvp = 12;
            if (type === "golden") baseMvp = 28;
            addMvp(baseMvp);
            if (type === "golden") {
                addCommentary("GOLDEN MVP MOMENT! THAT'S WHY HE'S THE FAVOURITE! SPECTACULAR FINISH!");
            } else {
                let commentaries = ["WHAT A FINISH! MVP MATERIAL!", "GOOOAL! HE MAKES IT LOOK EASY!", "COLD BLOODED! MVP STORY CONTINUES!"];
                addCommentary(commentaries[Math.floor(Math.random()*commentaries.length)]);
            }
            lastGoalFlash = 12;
            resetBallToPlayer();
        }
        
        function resetBallToPlayer() {
            ball.active = true;
            ball.shooting = false;
            ball.vx = 0; ball.vy = 0;
            ball.x = playerX + PLAYER_W/2 - ball.w/2;
            ball.y = playerY - 14;
        }
        
        function shootBall() {
            if (!gameActive) return;
            if (ball.active && !ball.shooting) {
                ball.shooting = true;
                ball.vx = (Math.random() - 0.5) * 2.4;
                ball.vy = -9.8 - (Math.min(mvpPoints, 100)/80);
                if (ball.vx > 3.2) ball.vx = 3.2;
                if (ball.vx < -3.2) ball.vx = -3.2;
                addCommentary("HE UNLEASHES A POWER SHOT! TOWARDS GOAL!");
            }
        }
        
        // ----- DEFENDERS (realistic AI) ----
        function spawnDefender() {
            let sidePos = (Math.random() < 0.5) ? 25 : W - 65;
            defenders.push({
                x: sidePos, y: 60 + Math.random() * 200,
                w: 40, h: 40,
                speedX: (Math.random() * 1.6 + 1.0) * (sidePos < W/2 ? 1 : -1),
                speedY: (Math.random() * 1.2 + 0.6),
                tackleCd: 0
            });
        }
        
        function updateDefenders() {
            for (let i=0; i<defenders.length; i++) {
                const d = defenders[i];
                let dx = (playerX + PLAYER_W/2) - (d.x + d.w/2);
                let dy = (playerY + PLAYER_H/2) - (d.y + d.h/2);
                let len = Math.hypot(dx, dy);
                if (len > 0.01) {
                    let move = 2.1 + (mvpPoints/400);
                    d.x += (dx/len) * move;
                    d.y += (dy/len) * (move * 0.65);
                }
                d.x = Math.min(Math.max(d.x, 8), W - d.w - 8);
                d.y = Math.min(Math.max(d.y, 35), H - 100);
                if (gameActive && ball.active && !ball.shooting && d.tackleCd <= 0) {
                    const playerRect = {x: playerX, y: playerY, w: PLAYER_W, h: PLAYER_H};
                    const defRect = {x: d.x, y: d.y, w: d.w, h: d.h};
                    if (rectCollide(playerRect, defRect)) {
                        addMvp(-7);
                        tackleFlash = 20;
                        resetBallToPlayer();
                        d.tackleCd = 40;
                        addCommentary("OH! TACKLED FROM BEHIND! Ref waves play on, MVP points deducted!");
                    }
                }
                if (d.tackleCd > 0) d.tackleCd--;
            }
            defenders = defenders.filter(d => d.y < H - 30 && d.y > 20);
        }
        
        function manageDefendersSpawn() {
            if (!gameActive) return;
            let delay = 52 - Math.min(24, Math.floor(goals / 3.5));
            if (defenderSpawnTimer <= 0) {
                if (defenders.length < 5) spawnDefender();
                defenderSpawnTimer = Math.max(32, delay);
            } else defenderSpawnTimer--;
        }
        
        // ----- Ball physics + goal & golden collision ----
        function updateBall() {
            if (!ball.shooting) return;
            ball.x += ball.vx;
            ball.y += ball.vy;
            ball.vy += 0.38;
            // wall bounds
            if (ball.x <= 4) { ball.x = 4; ball.vx = -ball.vx * 0.7; }
            if (ball.x + ball.w >= W-4) { ball.x = W-ball.w-4; ball.vx = -ball.vx * 0.7; }
            // goal check
            if (ball.y <= 30) {
                if (ball.x + ball.w > goalZone.x && ball.x < goalZone.x+goalZone.w &&
                    ball.y + ball.h > goalZone.y && ball.y < goalZone.y+goalZone.h) {
                    let isGolden = goldenMvp.active && rectCollide(
                        {x:ball.x,y:ball.y,w:ball.w,h:ball.h},
                        {x:goldenMvp.x,y:goldenMvp.y,w:goldenMvp.w,h:goldenMvp.h}
                    );
                    if (isGolden) scoreGoal("golden");
                    else scoreGoal("normal");
                    goldenMvp.active = false;
                    return;
                } else {
                    if (ball.y <= 2) { ball.y = 2; ball.vy = -ball.vy * 0.55; }
                }
            }
            if (ball.y + ball.h >= H - 38) {
                resetBallToPlayer();
                addCommentary("SAVED BY THE POST! Opportunity lost, regain composure.");
                return;
            }
            // defender intercept
            for (let i=0; i<defenders.length; i++) {
                const d = defenders[i];
                if (rectCollide({x:ball.x,y:ball.y,w:ball.w,h:ball.h}, {x:d.x,y:d.y,w:d.w,h:d.h})) {
                    resetBallToPlayer();
                    addMvp(-3);
                    tackleFlash = 12;
                    addCommentary("Defender blocks the shot! MVP setback.");
                    break;
                }
            }
            if (goldenMvp.active && ball.shooting && rectCollide(
                {x:ball.x,y:ball.y,w:ball.w,h:ball.h},
                {x:goldenMvp.x,y:goldenMvp.y,w:goldenMvp.w,h:goldenMvp.h}
            )) {
                addMvp(14);
                goldenMvp.active = false;
                addCommentary("MVP BOOST! He collected the golden icon before striking!");
            }
        }
        
        function updateGolden() {
            if (!gameActive) { goldenMvp.active=false; return; }
            if (goldenMvp.active) {
                goldenMvp.y += 1.9;
                if (goldenMvp.y > H+50) goldenMvp.active = false;
            } else {
                if (goldenMvp.spawnTimer <= 0 && Math.random() < 0.009) {
                    goldenMvp.active = true;
                    goldenMvp.x = 35 + Math.random() * (W - goldenMvp.w - 70);
                    goldenMvp.y = -40;
                    goldenMvp.spawnTimer = 0;
                    addCommentary("GOLDEN MVP BALL APPEARS! Grab it before shooting for extra glory!");
                } else {
                    if (goldenMvp.spawnTimer <= 0) goldenMvp.spawnTimer = 25;
                    else goldenMvp.spawnTimer--;
                }
            }
        }
        
        function updatePlayerMovement() {
            if (!gameActive) return;
            let move = 0;
            if (leftPressed) move = -1;
            if (rightPressed) move = 1;
            if (move !== 0) {
                let newX = playerX + move * playerSpeed;
                if (newX >= 8 && newX + PLAYER_W <= W-8) playerX = newX;
                else if (newX < 8) playerX = 8;
                else if (newX + PLAYER_W > W-8) playerX = W - PLAYER_W - 8;
            }
            if (ball.active && !ball.shooting) {
                ball.x = playerX + PLAYER_W/2 - ball.w/2;
                ball.y = playerY - 12;
            }
        }
        
        function rectCollide(r1, r2) { return !(r2.x > r1.x+r1.w || r2.x+r2.w < r1.x || r2.y > r1.y+r1.h || r2.y+r2.h < r1.y); }
        
        // ----- STORY BUTTONS (Career & Training) with realistic effects -----
        function careerPathBoost() {
            if (!gameActive) return;
            addCommentary("CAREER PATH: Coach trusts you! MVP expectations rise.");
            addMvp(5);
            addCommentary("+5 MVP points from board confidence!");
            storyTextSpan.innerText = storyTextSpan.innerText + " [Career move: Media praises your maturity]";
        }
        
        function trainingBoost() {
            if (!gameActive) return;
            addCommentary("TRAINING INTENSIFIES! Shooting accuracy improved temporarily.");
            addMvp(3);
            // also give a temporary shot power boost next shot? but fine
            addCommentary("+3 MVP points. Your work ethic shines!");
        }
        
        // ----- DRAWING (realistic stadium, commentary overlay)-----
        function draw() {
            ctx.clearRect(0, 0, W, H);
            ctx.fillStyle = "#166b2e";
            ctx.fillRect(0, 0, W, H);
            for (let i=0;i<30;i++) { ctx.fillStyle = "#2faa55"; ctx.fillRect(i*45, (i%3)*28, 28, 20); }
            ctx.fillStyle = "#ffd96655";
            ctx.fillRect(goalZone.x-4, goalZone.y-4, goalZone.w+8, goalZone.h+8);
            ctx.strokeStyle = "gold";
            ctx.lineWidth = 3;
            ctx.strokeRect(goalZone.x, goalZone.y, goalZone.w, goalZone.h);
            ctx.font = "bold 20monospace";
            ctx.fillStyle = "#FFF0AA";
            ctx.fillText("⚽ MVP TARGET", goalZone.x+50, goalZone.y+28);
            
            // defenders
            for(let d of defenders) {
                ctx.fillStyle = "#a12a38";
                ctx.beginPath(); ctx.roundRect(d.x, d.y, d.w, d.h, 12); ctx.fill();
                ctx.fillStyle = "#3c2e2a";
                ctx.font = "bold 20px monospace"; ctx.fillText("⚔️", d.x+12, d.y+28);
            }
            // golden mvp
            if(goldenMvp.active){
                ctx.fillStyle = "#FFC107";
                ctx.beginPath(); ctx.ellipse(goldenMvp.x+goldenMvp.w/2, goldenMvp.y+goldenMvp.h/2, 14, 14, 0, 0, Math.PI*2); ctx.fill();
                ctx.fillStyle = "#ffffff"; ctx.font="bold 18px monospace"; ctx.fillText("⭐", goldenMvp.x+7, goldenMvp.y+20);
            }
            // ball
            ctx.fillStyle = "#F2E8C9"; ctx.beginPath(); ctx.arc(ball.x+ball.w/2, ball.y+ball.h/2, ball.w/2, 0, Math.PI*2); ctx.fill();
            // Player
            ctx.shadowBlur = 8;
            if(tackleFlash>0) ctx.fillStyle="#ffaa66"; else ctx.fillStyle="#2e7eff";
            ctx.beginPath(); ctx.roundRect(playerX, playerY, PLAYER_W, PLAYER_H, 12); ctx.fill();
            ctx.fillStyle = "#FFDD99"; ctx.font="bold 32px monospace"; ctx.fillText("10", playerX+12, playerY+32);
            if(mvpPoints>100){ ctx.fillStyle="#FFD966"; ctx.font="26px sans-serif"; ctx.fillText("👑", playerX+28, playerY-5); }
            // goal flash
            if(lastGoalFlash>0){ ctx.fillStyle = "#FFFFC0aa"; ctx.fillRect(goalZone.x, goalZone.y, goalZone.w, goalZone.h); lastGoalFlash--; }
            if(!gameActive){
                ctx.globalAlpha=0.85; ctx.fillStyle="#021012"; ctx.fillRect(0,0,W,H); ctx.globalAlpha=1;
                ctx.fillStyle="#ffd966"; ctx.font="bold 38monospace"; ctx.textAlign="center";
                if(mvpPoints>=200) ctx.fillText("🏆 MVP CHAMPION - BALLON D'OR 🏆", W/2, H/2-40);
                else ctx.fillText("MVP DREAM ENDS", W/2, H/2-30);
                ctx.font="18px monospace"; ctx.fillStyle="#ffcf9a"; ctx.fillText("Press RESTART to rewrite history", W/2, H/2+40);
                ctx.textAlign="left";
            }
        }
        
        // game loop & controls
        let leftPressed=false, rightPressed=false;
        function gameUpdate(){
            if(gameActive){
                updatePlayerMovement();
                updateDefenders();
                updateBall();
                manageDefendersSpawn();
                updateGolden();
            }
            draw();
            requestAnimationFrame(gameUpdate);
        }
        
        function restartStory(){
            gameActive=true; goals=0; mvpPoints=0; defenders=[]; defenderSpawnTimer=0;
            goldenMvp.active=false; goldenMvp.spawnTimer=12;
            playerX = W/2 - PLAYER_W/2;
            resetBallToPlayer();
            chapter=1;
            setStoryChapter(1, "📖 CHAPTER 1: THE UNKNOWN | Your journey from academy to MVP glory begins. Score goals, earn MVP points, and unlock legendary status.");
            addCommentary("STORY RESTARTED! The MVP legend writes a new chapter. Dribble past defenders and shoot for glory!");
            updateUI();
            tackleFlash=0;
        }
        
        function keyDownHandler(e){
            let key = e.key;
            if(key === 'ArrowLeft' || key === 'a' || key === 'A'){ leftPressed=true; e.preventDefault();}
            else if(key === 'ArrowRight' || key === 'd' || key === 'D'){ rightPressed=true; e.preventDefault();}
            else if(key === ' ' || key === 'Space'){ shootBall(); e.preventDefault();}
            else if(key === 'r' || key === 'R'){ restartStory(); e.preventDefault();}
        }
        function keyUpHandler(e){
            let key=e.key;
            if(key === 'ArrowLeft' || key === 'a' || key === 'A') leftPressed=false;
            else if(key === 'ArrowRight' || key === 'd' || key === 'D') rightPressed=false;
        }
        function mouseMoveHandler(e){
            if(!gameActive) return;
            const rect=canvas.getBoundingClientRect();
            let mouseX = (e.clientX - rect.left) * (canvas.width/rect.width);
            mouseX = Math.min(Math.max(mouseX, 8), W-PLAYER_W-8);
            playerX = mouseX;
            if(ball.active && !ball.shooting) ball.x = playerX+PLAYER_W/2-ball.w/2;
        }
        function touchMove(e){
            e.preventDefault();
            const rect=canvas.getBoundingClientRect();
            let touchX = (e.touches[0].clientX - rect.left) * (canvas.width/rect.width);
            touchX = Math.min(Math.max(touchX, 8), W-PLAYER_W-8);
            playerX = touchX;
            if(ball.active && !ball.shooting) ball.x = playerX+PLAYER_W/2-ball.w/2;
        }
        
        window.addEventListener('load', ()=>{
            restartStory();
            window.addEventListener('keydown', keyDownHandler);
            window.addEventListener('keyup', keyUpHandler);
            canvas.addEventListener('mousemove', mouseMoveHandler);
            canvas.addEventListener('touchmove', touchMove, {passive:false});
            canvas.addEventListener('touchstart', e=>e.preventDefault());
            document.getElementById('careerBtn').addEventListener('click', careerPathBoost);
            document.getElementById('trainingBtn').addEventListener('click', trainingBoost);
            document.getElementById('restartStoryBtn').addEventListener('click', restartStory);
            gameUpdate();
            setInterval(()=>{ if(commentaryQueue.length) updateCommentaryDisplay(); }, 3500);
        });
    })();
</script>
</body>
</html>

Game Source: FIFA 26 MVP STORY MODE - Rise to Glory

Creator: StormRaven92

Libraries: none

Complexity: complex (617 lines, 25.1 KB)

The full source code is displayed above on this page.

Remix Instructions

To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: fifa-26-mvp-story-mode-rise-to-glory-stormraven92" to link back to the original. Then publish at arcadelab.ai/publish.