🎮ArcadeLab

⚔️ Legendary Legends - MLBB Edition

by StormMaker73
329 lines18.8 KB
▶ Play
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>⚔️ Legendary Legends - MLBB Edition</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
  body{margin:0;background:#05060a;overflow:hidden;font-family:sans-serif;user-select:none}
  #game{display:block;width:100vw;height:100vh}
  .skill{position:relative;border-radius:50%;border:2px solid #ffd700;background:#111a}
  .skill.cd::after{content:"";position:absolute;inset:0;border-radius:50%;background:#000a}
  .hp{height:6px;background:#22c55e;box-shadow:0 0 6px #22c55e}
  .hp.e{background:#ef4444;box-shadow:0 0 6px #ef4444}
  .mana{height:4px;background:#3b82f6}
  @keyframes float{0%,100%{transform:translateY(0)}50%{transform:translateY(-8px)}}
  .float{animation:float 2s ease-in-out infinite}
</style>
</head>
<body>

<!-- HERO SELECT -->
<div id="pick" class="fixed inset-0 z-50 flex flex-col items-center justify-center bg-gradient-to-br from-indigo-950 via-purple-950 to-black">
  <h1 class="text-5xl md:text-6xl font-black text-transparent bg-clip-text bg-gradient-to-r from-yellow-300 to-orange-500 float">⚔️ LEGENDARY LEGENDS ⚔️</h1>
  <p class="text-gray-300 mt-2">Mobile Legends‑Style 5v5 Arena</p>
  <h2 class="text-2xl text-white font-bold mt-8 mb-4">CHOOSE YOUR HERO</h2>
  <div class="grid grid-cols-2 md:grid-cols-5 gap-4">
    <div onclick="pick('miya','🏹','Marksman',2600,420,1.6,520)" class="cursor-pointer p-4 rounded-xl bg-green-900/40 border-2 border-green-500 hover:border-yellow-400 hover:scale-105 transition w-36">
      <div class="text-5xl text-center">🏹</div><h3 class="text-white font-bold text-center">Miya</h3><p class="text-green-400 text-xs text-center">Marksman · Range</p>
    </div>
    <div onclick="pick('tigreal','🛡️','Tank',5200,220,0.9,180)" class="cursor-pointer p-4 rounded-xl bg-yellow-900/40 border-2 border-yellow-500 hover:border-yellow-400 hover:scale-105 transition w-36">
      <div class="text-5xl text-center">🛡️</div><h3 class="text-white font-bold text-center">Tigreal</h3><p class="text-yellow-400 text-xs text-center">Tank · Durable</p>
    </div>
    <div onclick="pick('eudora','⚡','Mage',2400,480,1.0,620)" class="cursor-pointer p-4 rounded-xl bg-blue-900/40 border-2 border-blue-400 hover:border-yellow-400 hover:scale-105 transition w-36">
      <div class="text-5xl text-center">⚡</div><h3 class="text-white font-bold text-center">Eudora</h3><p class="text-blue-400 text-xs text-center">Mage · Burst</p>
    </div>
    <div onclick="pick('saber','🗡️','Assassin',2500,520,1.4,260)" class="cursor-pointer p-4 rounded-xl bg-red-900/40 border-2 border-red-500 hover:border-yellow-400 hover:scale-105 transition w-36">
      <div class="text-5xl text-center">🗡️</div><h3 class="text-white font-bold text-center">Saber</h3><p class="text-red-400 text-xs text-center">Assassin · Burst</p>
    </div>
    <div onclick="pick('estes','💚','Support',2900,120,1.0,220,true)" class="cursor-pointer p-4 rounded-xl bg-emerald-900/40 border-2 border-emerald-400 hover:border-yellow-400 hover:scale-105 transition w-36">
      <div class="text-5xl text-center">💚</div><h3 class="text-white font-bold text-center">Estes</h3><p class="text-emerald-400 text-xs text-center">Support · Heal</p>
    </div>
  </div>
  <p class="text-gray-500 text-sm mt-6">WASD / Arrows = Move · Click = Basic Attack · 1 2 3 = Skills · B = Shop</p>
</div>

<canvas id="game"></canvas>

<!-- HUD -->
<div id="hud" class="hidden fixed inset-0 pointer-events-none">
  <div class="absolute top-2 left-2 right-2 flex justify-between">
    <div class="bg-black/70 rounded-lg p-2 w-56 pointer-events-auto">
      <div class="flex items-center gap-2">
        <div id="icon" class="text-3xl">🏹</div>
        <div class="flex-1">
          <div class="text-white text-sm font-bold"><span id="name">Miya</span> · Lv<span id="lv">1</span></div>
          <div class="w-full h-1.5 bg-black rounded overflow-hidden"><div id="hp" class="hp" style="width:100%"></div></div>
          <div class="w-full h-1 bg-black rounded mt-1 overflow-hidden"><div id="mp" class="mana" style="width:100%"></div></div>
          <div class="text-xs text-yellow-400 mt-1">💰 <span id="gold">500</span>  ⭐ <span id="exp">0</span>/<span id="maxexp">100</span></div>
        </div>
      </div>
    </div>
    <div class="bg-black/70 rounded px-4 py-2 text-white font-bold text-xl">⏱ <span id="time">00:00</span></div>
    <div class="bg-black/70 rounded-lg p-2 w-56 text-right text-xs text-white">
      <div class="text-green-400 font-bold">YOUR BASE</div>
      <div>Turrets: <span id="myT">6</span>/6</div>
      <div class="text-red-400 font-bold mt-1">ENEMY BASE</div>
      <div>Turrets: <span id="enT">6</span>/6</div>
    </div>
  </div>

  <!-- SKILLS -->
  <div class="absolute bottom-4 right-4 flex gap-3 pointer-events-auto">
    <button id="s1" onclick="cast(1)" class="skill w-16 h-16 text-2xl bg-blue-700">❄️<div class="absolute bottom-0 text-[10px] text-white">1</div></button>
    <button id="s2" onclick="cast(2)" class="skill w-16 h-16 text-2xl bg-purple-700">🌀<div class="absolute bottom-0 text-[10px] text-white">2</div></button>
    <button id="s3" onclick="cast(3)" class="skill w-20 h-20 text-3xl bg-orange-600 self-end">💥<div class="absolute bottom-0 text-xs text-white">ULT · 3</div></button>
    <button onclick="attack()" class="skill w-16 h-16 text-2xl bg-red-700 self-end">⚔️</button>
  </div>
  <div class="absolute bottom-4 left-4 pointer-events-auto">
    <button onclick="shop()" class="bg-yellow-500 hover:bg-yellow-400 text-black font-bold px-4 py-2 rounded">🛒 SHOP [B]</button>
  </div>
</div>

<!-- SHOP -->
<div id="shop" class="hidden fixed inset-0 z-40 bg-black/80 flex items-center justify-center">
  <div class="bg-gray-900 border border-yellow-500 rounded-xl p-6 w-[90%] max-w-2xl">
    <div class="flex justify-between mb-3"><h2 class="text-yellow-400 text-2xl font-bold">🛒 SHOP</h2><button onclick="closeshop()" class="text-white text-xl">✕</button></div>
    <div class="grid grid-cols-2 md:grid-cols-3 gap-3">
      <div class="item bg-gray-800 p-3 rounded border" onclick="buy('Blade',700,60,0,0)">⚔️ Blade of Despair<br><span class="text-yellow-400">700</span> · +60 ATK</div>
      <div class="item bg-gray-800 p-3 rounded border" onclick="buy('Armor',650,0,40,0)">🛡️ Twilight Armor<br><span class="text-yellow-400">650</span> · +40 DEF</div>
      <div class="item bg-gray-800 p-3 rounded border" onclick="buy('Wand',820,80,0,0)">🔮 Glowing Wand<br><span class="text-yellow-400">820</span> · +80 MAGIC</div>
      <div class="item bg-gray-800 p-3 rounded border" onclick="buy('Boots',450,0,0,0.15)">👟 Swift Boots<br><span class="text-yellow-400">450</span> · +15% SPD</div>
      <div class="item bg-gray-800 p-3 rounded border" onclick="buy('Potion',150,0,0,0,500)">🧪 Health Potion<br><span class="text-yellow-400">150</span> · +500 HP</div>
      <div class="item bg-gray-800 p-3 rounded border" onclick="buy('Windtalker',900,30,0,0.1)">🌬️ Windtalker<br><span class="text-yellow-400">900</span> · ATK+SPD</div>
    </div>
  </div>
</div>

<!-- END -->
<div id="over" class="hidden fixed inset-0 z-50 bg-black/90 flex flex-col items-center justify-center">
  <h1 id="res" class="text-7xl font-black float"></h1>
  <button onclick="location.reload()" class="mt-6 bg-yellow-500 hover:bg-yellow-400 text-black font-bold px-8 py-3 rounded-lg text-xl">🔄 PLAY AGAIN</button>
</div>

<script>
const canvas=document.getElementById('game'),ctx=canvas.getContext('2d');
let W,H,mapW=2400,mapH=1600,cam={x:0,y:0},running=false,time=0;
let keys={},mouse={x:0,y:0},hero=null,minions=[],turrets=[],projectiles=[],effects=[],enemies=[],jungle=[];
let cd=[0,0,0,0],gold=500,exp=0,maxexp=100,level=1,mana=100,maxmana=100;

function resize(){W=canvas.width=innerWidth;H=canvas.height=innerHeight}
addEventListener('resize',resize);resize();

function pick(n,i,r,hp,atk,spd,range,heal=false){
  hero={name:n,icon:i,role=r,x:200,y:mapH/2,hp:hp,mhp:hp,atk:atk,spd:spd,range:range,heal:heal,def:20,dir:0,atkcd:0,target:null};
  document.getElementById('pick').classList.add('hidden');
  document.getElementById('hud').classList.remove('hidden');
  document.getElementById('name').textContent=n;
  document.getElementById('icon').textContent=i;
  initMap();
  running=true;
  loop();
}

function initMap(){
  // Turrets 3 each side
  const pos=[[400,400],[400,800],[400,1200],[900,500],[900,800],[900,1100]];
  pos.forEach((p,i)=>turrets.push({x:p[0],y:p[1],team:1,hp:2500,mhp:2500,atk:180,range:220,cd:0,alive:true,id:i}));
  const epos=[[mapW-400,400],[mapW-400,800],[mapW-400,1200],[mapW-900,500],[mapW-900,800],[mapW-900,1100]];
  epos.forEach((p,i)=>turrets.push({x:p[0],y:p[1],team:2,hp:2500,mhp:2500,atk:180,range:220,cd:0,alive:true,id:i+6}));
  // Enemy heroes AI
  const eicons=['🏹','🛡️','⚡','🗡️','💚'];
  for(let k=0;k<5;k++) enemies.push({
    name:'Enemy'+(k+1),icon:eicons[k],x:mapW-250,y:250+k*260,hp:2400,mhp:2400,atk:180,spd:1.1,range:260,def:15,cd:0,alive:true
  });
  // Jungle creeps
  for(let k=0;k<8;k++) jungle.push({x:600+Math.random()*1200,y:150+Math.random()*1300,hp:900,mhp:900,atk:90,alive:true,icon:'🐗'});
  spawnMinions();
  setInterval(spawnMinions,25000);
}

function spawnMinions(){
  for(let i=0;i<3;i++){
    minions.push({x:150,y:380+i*420,team:1,hp:700,mhp:700,atk:60,range:60,spd:1.2,cd:0,alive:true,icon:'👤'});
    minions.push({x:mapW-150,y:380+i*420,team:2,hp:700,mhp:700,atk:60,range:60,spd:1.2,cd:0,alive:true,icon:'👥'});
  }
}

addEventListener('keydown',e=>{keys[e.key.toLowerCase()]=true;if(e.key.toLowerCase()==='b')shop()});
addEventListener('keyup',e=>keys[e.key.toLowerCase()]=false);
addEventListener('mousemove',e=>{mouse.x=e.clientX;mouse.y=e.clientY});
addEventListener('mousedown',attack);

function loop(){
  if(!running)return;
  update();
  render();
  requestAnimationFrame(loop);
}

function update(){
  time++;
  document.getElementById('time').textContent=String(Math.floor(time/60/60)).padStart(2,'0')+':'+String(Math.floor(time/60%60)).padStart(2,'0');
  // Move hero
  let dx=0,dy=0;
  if(keys['w']||keys['arrowup'])dy-=1;
  if(keys['s']||keys['arrowdown'])dy+=1;
  if(keys['a']||keys['arrowleft'])dx-=1;
  if(keys['d']||keys['arrowright'])dx+=1;
  if(dx||dy){const m=Math.hypot(dx,dy);hero.x+=(dx/m)*hero.spd*3;hero.y+=(dy/m)*hero.spd*3;hero.dir=Math.atan2(dy,dx)}
  hero.x=Math.max(30,Math.min(mapW-30,hero.x));
  hero.y=Math.max(30,Math.min(mapH-30,hero.y));
  // Camera
  cam.x=hero.x-W/2;cam.y=hero.y-H/2;
  cam.x=Math.max(0,Math.min(mapW-W,cam.x));
  cam.y=Math.max(0,Math.min(mapH-H,cam.y));
  // Cooldowns
  for(let i=0;i<4;i++)if(cd[i]>0)cd[i]--;
  if(hero.atkcd>0)hero.atkcd--;
  mana=Math.min(maxmana,mana+0.08);
  // Minions AI
  minions.forEach(m=>{
    if(!m.alive)return;
    let t=findTarget(m);
    if(t){
      if(dist(m,t)>m.range){const a=Math.atan2(t.y-m.y,t.x-m.x);m.x+=Math.cos(a)*m.spd*2;m.y+=Math.sin(a)*m.spd*2}
      else if(m.cd<=0){t.hp-=m.atk*(100/(100+(t.def||20)));m.cd=45;effects.push({x:t.x,y:t.y,txt:`-${Math.round(m.atk*(100/(100+(t.def||20))))}`,color:'#ff6b6b',life:40})}
    }else{const tx=m.team===1?mapW-100:100;const a=Math.atan2(tx-m.x,0);m.x+=Math.cos(a)*m.spd*1.6}
    if(m.cd>0)m.cd--;
    if(t&&t.hp<=0){t.alive=false;if(m.team===1)gold+=40,exp+=25}
  });
  // Turrets
  turrets.forEach(t=>{
    if(!t.alive)return;
    const target=[...minions.filter(m=>m.team!==t.team&&m.alive),hero,...enemies.filter(e=>e.alive)].find(x=>dist(t,x)<=t.range);
    if(target&&t.cd<=0){
      target.hp-=t.atk*(100/(100+(target.def||15)));
      effects.push({x:target.x,y:target.y,txt:`-${Math.round(t.atk)}`,color:'#ff0',life:40});
      t.cd=55;
    }
    if(t.cd>0)t.cd--;
    if(target&&target.hp<=0){target.alive=false;if(t.team===1)gold+=120,exp+=80}
  });
  // Enemies AI
  enemies.forEach(e=>{
    if(!e.alive)return;
    if(dist(e,hero)<520){
      if(dist(e,hero)>e.range){const a=Math.atan2(hero.y-e.y,hero.x-e.x);e.x+=Math.cos(a)*e.spd*2;e.y+=Math.sin(a)*e.spd*2}
      else if(e.cd<=0){hero.hp-=e.atk*(100/(100+hero.def));effects.push({x:hero.x,y:hero.y,txt:`-${Math.round(e.atk)}`,color:'#f55',life:40});e.cd=50}
    }else{e.x+=(Math.random()-.5)*3;e.y+=(Math.random()-.5)*3}
    e.x=Math.max(mapW/2,Math.min(mapW-40,e.x));
    e.y=Math.max(40,Math.min(mapH-40,e.y));
    if(e.cd>0)e.cd--;
    if(hero.hp<=0)gameover(false);
  });
  // Jungle
  jungle.forEach(j=>{
    if(!j.alive)return;
    if(dist(j,hero)<180&&hero.atkcd<=0){j.hp-=hero.atk;effects.push({x:j.x,y:j.y,txt:`-${hero.atk}`,color:'#fff',life:35})}
    if(j.hp<=0){j.alive=false;gold+=80;exp+=60;effects.push({x:j.x,y:j.y,txt:'+80💰 +60⭐',color:'#fd0',life:60})}
  });
  // Projectiles
  projectiles=projectiles.filter(p=>{
    p.x+=p.vx;p.y+=p.vy;p.life--;
    [...enemies.filter(e=>e.alive),...minions.filter(m=>m.team===2&&m.alive),...turrets.filter(t=>t.team===2&&t.alive)].forEach(t=>{
      if(dist(p,t)<30&&!p.hit){t.hp-=p.dmg;effects.push({x:t.x,y:t.y,txt:`-${p.dmg}`,color:p.color,life:40});p.hit=true}
    });
    return p.life>0&&!p.hit
  });
  // Effects
  effects=effects.filter(e=>{e.life--;e.y-=0.6;return e.life>0});
  // Level up
  if(exp>=maxexp){level++;exp-=maxexp;maxexp=Math.floor(maxexp*1.4);hero.mhp+=220;hero.hp=hero.mhp;maxmana+=20;mana=maxmana;effects.push({x:hero.x,y:hero.y,txt:'⬆️ LEVEL UP!',color:'#fd0',life:90})}
  // Update HUD
  document.getElementById('hp').style.width=(hero.hp/hero.mhp*100)+'%';
  document.getElementById('mp').style.width=(mana/maxmana*100)+'%';
  document.getElementById('gold').textContent=gold;
  document.getElementById('exp').textContent=exp;
  document.getElementById('maxexp').textContent=maxexp;
  document.getElementById('lv').textContent=level;
  document.getElementById('myT').textContent=turrets.filter(t=>t.team===1&&t.alive).length;
  document.getElementById('enT').textContent=turrets.filter(t=>t.team===2&&t.alive).length;
  // Cooldown visuals
  for(let k=1;k<=3;k++){
    const b=document.getElementById('s'+k);
    if(cd[k]>0){b.classList.add('cd');b.style.setProperty('--p',cd[k]/[0,240,330,540][k]*100+'%')}else b.classList.remove('cd');
  }
  // Win/Lose
  if(!turrets[8].alive)gameover(true);
  if(!turrets[2].alive)gameover(false);
}

function attack(){if(hero.atkcd>0||!hero)return;const a=Math.atan2(mouse.y+cam.y-hero.y,mouse.x+cam.x-hero.x);projectiles.push({x:hero.x,y:hero.y,vx:Math.cos(a)*10,vy:Math.sin(a)*10,dmg:hero.atk,life:60,color:'#ffd700'});hero.atkcd=Math.floor(60/hero.spd)}
function cast(n){
  const cost=[0,20,30,50];
  if(cd[n]>0||mana<cost[n])return;
  const a=Math.atan2(mouse.y+cam.y-hero.y,mouse.x+cam.x-hero.x);
  if(n===1){for(let k=-2;k<=2;k++)projectiles.push({x:hero.x,y:hero.y,vx:Math.cos(a+k*0.15)*9,vy:Math.sin(a+k*0.15)*9,dmg:Math.floor(hero.atk*1.4),life:70,color:'#6cf'})}
  if(n===2){effects.push({x:hero.x+Math.cos(a)*120,y:hero.y+Math.sin(a)*120,txt:'🌀 STUN',color:'#a0f',life:50});enemies.concat(minions.filter(m=>m.team===2)).forEach(e=>{if(e.alive&&dist(e,{x:hero.x+Math.cos(a)*120,y:hero.y+Math.sin(a)*120})<130){e.hp-=Math.floor(hero.atk*1.2);e.frozen=60}})}
  if(n===3){effects.push({x:hero.x,y:hero.y,txt:'💥 ULTIMATE',color:'#f60',life:80});enemies.concat(minions.filter(m=>m.team===2)).concat(turrets.filter(t=>t.team===2)).forEach(e=>{if(e.alive&&dist(e,hero)<420)e.hp-=Math.floor(hero.atk*2.4)})}
  cd[n]=[0,240,330,540][n];mana-=cost[n];
}
function dist(a,b){return Math.hypot(a.x-b.x,a.y-b.y)}
function findTarget(m){
  const foes=[...minions.filter(x=>x.team!==m.team&&x.alive),...turrets.filter(t=>t.team!==m.team&&t.alive),...(m.team===2?[hero]:enemies.filter(e=>e.alive))];
  return foes.sort((a,b)=>dist(m,a)-dist(m,b))[0]||null;
}
function shop(){document.getElementById('shop').classList.toggle('hidden')}
function closeshop(){document.getElementById('shop').classList.add('hidden')}
function buy(it,c,atk=0,def=0,spd=0,hp=0){
  if(gold<c)return;
  gold-=c;hero.atk+=atk;hero.def+=def;hero.spd*=(1+spd);hero.hp=Math.min(hero.mhp,hero.hp+hp);
  effects.push({x:hero.x,y:hero.y,txt:`+${it}`,color:'#0f8',life:60});
}
function gameover(win){
  running=false;
  document.getElementById('over').classList.remove('hidden');
  document.getElementById('res').textContent=win?'🏆 VICTORY!':'💀 DEFEAT';
  document.getElementById('res').className=win?'text-7xl font-black float text-yellow-400':'text-7xl font-black float text-red-500';
}

function render(){
  // Map
  ctx.fillStyle='#1a2e1a';ctx.fillRect(0,0,W,H);
  ctx.save();ctx.translate(-cam.x,-cam.y);
  // Lanes
  ctx.strokeStyle='#2d4a2d';ctx.lineWidth=120;ctx.globalAlpha=.35;
  [[100,mapH/2,mapW-100,mapH/2],[100,200,mapW-100,mapH-200],[100,mapH-200,mapW-100,200]].forEach(l=>{ctx.beginPath();ctx.moveTo(l[0],l[1]);ctx.lineTo(l[2],l[3]);ctx.stroke()});
  ctx.globalAlpha=1;
  // Bases
  ctx.fillStyle='#1e40af';ctx.fillRect(0,mapH/2-180,140,360);
  ctx.fillStyle='#991b1b';ctx.fillRect(mapW-140,mapH/2-180,140,360);
  ctx.font='60px serif';ctx.fillText('🏰',30,mapH/2+20);ctx.fillText('🏯',mapW-90,mapH/2+20);
  // Turrets
  turrets.forEach(t=>{
    if(!t.alive)return;
    ctx.fillStyle=t.team===1?'#2563eb':'#dc2626';
    ctx.beginPath();ctx.arc(t.x,t.y,28,0,Math.PI*2);ctx.fill();
    ctx.font='30px serif';ctx.fillText('🗼',t.x-15,t.y+10);
    ctx.fillStyle='#000a';ctx.fillRect(t.x-30,t.y-45,60,6);
    ctx.fillStyle=t.team===1?'#22c55e':'#ef4444';ctx.fillRect(t.x-30,t.y-45,60*(t.hp/t.mhp),6);
  });
  // Jungle
  jungle.forEach(j=>{if(j.alive){ctx.font='34px serif';ctx.fillText(j.icon,j.x-17,j.y+12);hpbar(j)}});
  // Minions
  minions.forEach(m=>{if(m.alive){ctx.font='26px serif';ctx.fillText(m.icon,m.x-13,m.y+9);hpbar(m)}});
  // Enemies
  enemies.forEach(e=>{if(e.alive){ctx.font='40px serif';ctx.fillText(e.icon,e.x-20,e.y+13);hpbar(e,true)}});
  // Projectiles
  projectiles.forEach(p=>{ctx.fillStyle=p.color;ctx.beginPath();ctx.arc(p.x,p.y,6,0,Math.PI*2);ctx.fill()});
  // Hero
  ctx.font='44px serif';ctx.fillText(hero.icon,hero.x-22,hero.y+15);
  hpbar(hero);
  // Effects
  effects.forEach(e=>{ctx.globalAlpha=e.life/60;ctx.fillStyle=e.color||'#fff';ctx.font='bold 16px sans-serif';ctx.fillText(e.txt,e.x-20,e.y);ctx.globalAlpha=1});
  ctx.restore();
  // Minimap
  const mw=220,mh=150,mx=W-mw-10,my=H-mh-10,sx=mw/mapW,sy=mh/mapH;
  ctx.fillStyle='#000a';ctx.fillRect(mx,my,mw,mh);
  ctx.strokeStyle='#ffd700';ctx.strokeRect(mx,my,mw,mh);
  turrets.filter(t=>t.alive).forEach(t=>{ctx.fillStyle=t.team===1?'#3b82f6':'#ef4444';ctx.fillRect(mx+t.x*sx-2,my+t.y*sy-2,4,4)});
  minions.filter(m=>m.alive).forEach(m=>{ctx.fillStyle=m.team===1?'#60a5fa':'#f87171';ctx.fillRect(mx+m.x*sx,my+m.y*sy,2,2)});
  enemies.filter(e=>e.alive).forEach(e=>{ctx.fillStyle='#ef4444';ctx.fillRect(mx+e.x*sx-2,my+e.y*sy-2,4,4)});
  ctx.fillStyle='#22c55e';ctx.fillRect(mx+hero.x*sx-3,my+hero.y*sy-3,6,6);
}
function hpbar(u,e=false){ctx.fillStyle='#000a';ctx.fillRect(u.x-22,u.y-32,44,5);ctx.fillStyle=e?'#ef4444':'#22c55e';ctx.fillRect(u.x-22,u.y-32,44*(u.hp/u.mhp),5)}
</script>
</body>
</html>

Game Source: ⚔️ Legendary Legends - MLBB Edition

Creator: StormMaker73

Libraries: none

Complexity: complex (329 lines, 18.8 KB)

The full source code is displayed above on this page.

Remix Instructions

To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: legendary-legends-mlbb-edition-stormmaker73" to link back to the original. Then publish at arcadelab.ai/publish.