🎮ArcadeLab

SES KOPYASI

by DriftBuilder15
572 lines15.9 KB
▶ Play
<!DOCTYPE html>
<html lang="tr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>SES KOPYASI</title>
<style>
  * { margin:0; padding:0; box-sizing:border-box; -webkit-tap-highlight-color:transparent; }
  body {
    font-family: 'Segoe UI', system-ui, sans-serif;
    background: #0a0a0f;
    color: #fff;
    height: 100vh;
    overflow: hidden;
    display: flex;
    align-items: center;
    justify-content: center;
    user-select: none;
  }
  #game {
    width: 100%;
    max-width: 480px;
    height: 100vh;
    max-height: 900px;
    position: relative;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    padding: 20px;
  }

  /* Menü */
  #menu {
    text-align: center;
    animation: fadeIn 0.6s ease;
  }
  #menu h1 {
    font-size: 2.5rem;
    font-weight: 900;
    background: linear-gradient(90deg, #00ff88, #00ccff, #ff00aa);
    -webkit-background-clip: text;
    -webkit-text-fill-color: transparent;
    margin-bottom: 8px;
    letter-spacing: -1px;
  }
  #menu p { color: #888; margin-bottom: 30px; font-size: 0.95rem; }
  .best {
    background: rgba(255,255,255,0.05);
    padding: 10px 20px;
    border-radius: 12px;
    margin-bottom: 30px;
    display: inline-block;
    font-size: 0.9rem;
    color: #aaa;
  }
  .best span { color: #00ff88; font-weight: 700; }
  button {
    background: linear-gradient(135deg, #00ff88, #00ccff);
    color: #000;
    border: none;
    padding: 18px 60px;
    font-size: 1.2rem;
    font-weight: 800;
    border-radius: 50px;
    cursor: pointer;
    transition: transform 0.15s;
    letter-spacing: 1px;
  }
  button:active { transform: scale(0.95); }

  /* Oyun alanı */
  #arena { display: none; text-align: center; width: 100%; }
  #roundInfo {
    position: absolute; top: 20px; left: 0; right: 0;
    display: flex; justify-content: space-between;
    padding: 0 24px;
    font-size: 0.85rem;
    color: #666;
    font-weight: 600;
  }
  #roundInfo b { color: #fff; }

  #signal {
    width: 220px;
    height: 220px;
    border-radius: 50%;
    margin: 0 auto 40px;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 1rem;
    font-weight: 800;
    letter-spacing: 2px;
    transition: all 0.2s;
    background: #1a1a24;
    color: #333;
    position: relative;
  }
  #signal.active {
    box-shadow: 0 0 60px currentColor, 0 0 120px currentColor;
    animation: pulse 0.4s ease;
  }
  #signal .emoji { font-size: 4rem; display: block; margin-bottom: 5px; }
  #signal .label { font-size: 1.1rem; }

  #hint {
    font-size: 1rem;
    color: #aaa;
    margin-bottom: 20px;
    min-height: 24px;
    font-weight: 600;
  }

  /* Ses göstergesi */
  #meter {
    width: 100%;
    height: 8px;
    background: #1a1a24;
    border-radius: 4px;
    overflow: hidden;
    margin-bottom: 20px;
  }
  #meterFill {
    height: 100%;
    width: 0%;
    background: linear-gradient(90deg, #00ff88, #ffaa00, #ff3366);
    transition: width 0.05s linear;
    border-radius: 4px;
  }

  /* Geri sayım */
  #countdown {
    position: absolute;
    inset: 0;
    background: rgba(0,0,0,0.9);
    display: none;
    align-items: center;
    justify-content: center;
    font-size: 8rem;
    font-weight: 900;
    color: #00ff88;
    z-index: 10;
  }
  #countdown.show { display: flex; animation: pop 0.5s ease; }

  /* Sonuç */
  #result {
    position: absolute;
    inset: 0;
    background: rgba(0,0,0,0.95);
    display: none;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    padding: 30px;
    text-align: center;
    z-index: 20;
  }
  #result.show { display: flex; animation: fadeIn 0.3s ease; }
  #result h2 { font-size: 2rem; margin-bottom: 10px; }
  #result .score { font-size: 4rem; font-weight: 900; color: #00ff88; margin: 20px 0; }
  #result .sub { color: #888; margin-bottom: 30px; }

  /* Liderlik tablosu */
  #leaderboard {
    position: absolute;
    top: 60px;
    left: 20px; right: 20px;
    display: none;
  }
  #leaderboard.show { display: block; animation: fadeIn 0.4s; }
  #leaderboard h3 { font-size: 0.8rem; color: #666; margin-bottom: 10px; letter-spacing: 2px; }
  .lb-row {
    display: flex;
    justify-content: space-between;
    padding: 8px 12px;
    background: rgba(255,255,255,0.03);
    border-radius: 8px;
    margin-bottom: 5px;
    font-size: 0.9rem;
  }
  .lb-row.me { background: rgba(0,255,136,0.15); border: 1px solid rgba(0,255,136,0.3); }

  @keyframes fadeIn { from{opacity:0} to{opacity:1} }
  @keyframes pop { 0%{transform:scale(0.5);opacity:0} 50%{transform:scale(1.1)} 100%{transform:scale(1);opacity:1} }
  @keyframes pulse { 0%{transform:scale(1)} 50%{transform:scale(1.08)} 100%{transform:scale(1)} }
  @keyframes shake { 0%,100%{transform:translateX(0)} 25%{transform:translateX(-10px)} 75%{transform:translateX(10px)} }
  .shake { animation: shake 0.3s ease; }
</style>
</head>
<body>
<div id="game">

  <!-- MENÜ -->
  <div id="menu">
    <h1>SES KOPYASI</h1>
    <p>Rengi gör. Sesini kopyala.</p>
    <div class="best">En Yüksek: <span id="bestScore">0</span></div>
    <br>
    <button onclick="startGame()">BAŞLA</button>
    <p style="margin-top:30px; font-size:0.8rem; color:#555;">
      🎤 Mikrofon izni gerekli<br>
      Sessiz bir ortamda oyna
    </p>
  </div>

  <!-- OYUN ALANI -->
  <div id="arena">
    <div id="roundInfo">
      <div>Tur: <b id="roundNum">1</b></div>
      <div>Skor: <b id="scoreNum">0</b></div>
      <div>Can: <b id="lifeNum">❤❤❤</b></div>
    </div>

    <div id="signal">
      <div>
        <span class="emoji">🎤</span>
        <div class="label">HAZIR</div>
      </div>
    </div>

    <div id="hint">Hazır ol...</div>

    <div id="meter"><div id="meterFill"></div></div>

    <div id="leaderboard">
      <h3>CANLI SKOR</h3>
      <div id="lbList"></div>
    </div>
  </div>

  <!-- GERİ SAYIM -->
  <div id="countdown">3</div>

  <!-- SONUÇ -->
  <div id="result">
    <h2 id="resultTitle">OYUN BİTTİ</h2>
    <div class="score" id="finalScore">0</div>
    <div class="sub" id="resultSub">İyi denemeydi kanka!</div>
    <button onclick="startGame()">TEKRAR OYNA</button>
  </div>

</div>

<script>
// ==================== OYUN KONFİGÜRASYONU ====================
const CONFIG = {
  baseWindow: 1200,        // ms — tepki verme süresi
  windowDecrease: 0.9,      // her 3 turda %10 azalır
  minWindow: 500,
  dBThresholds: {
    low:  { min: 0,   max: 0.25 },  // sessiz
    mid:  { min: 0.25, max: 0.55 }, // orta
    high: { min: 0.55, max: 1.0 }   // yüksek
  },
  durationThresholds: {
    short: { min: 0,   max: 250 },   // ms
    long:  { min: 250, max: 99999 }
  },
  tolerance: 0.15, // %15 tolerans
  maxLives: 3
};

// Renk → hedef ses profili
const SIGNALS = {
  green:  { color:'#00ff88', emoji:'🟢', label:'KISA & SESSİZ', hint:'Parmak şıklat!',      dB:'low',  dur:'short' },
  blue:   { color:'#00ccff', emoji:'🔵', label:'ORTA & ORTA',   hint:'El çırp!',            dB:'mid',  dur:'short' },
  red:    { color:'#ff3366', emoji:'🔴', label:'UZUN & YÜKSEK', hint:'Bağır! (uzun)',       dB:'high', dur:'long'  },
  yellow: { color:'#ffcc00', emoji:'🟡', label:'UZUN & SESSİZ', hint:'"Hmmmm" diye mırıldan', dB:'low', dur:'long' }
};

// ==================== DURUM ====================
let audioCtx, analyser, micStream, dataArray;
let isPlaying = false;
let currentSignal = null;
let round = 1, score = 0, lives = CONFIG.maxLives;
let listenStart = 0, listenEnd = 0;
let peakVolume = 0;
let reactionWindow = CONFIG.baseWindow;
let soundDetected = false;
let rafId = null;
let roundTimeout = null;

// ==================== SES MOTORU ====================
async function initMic() {
  try {
    micStream = await navigator.mediaDevices.getUserMedia({ audio: true });
    audioCtx = new (window.AudioContext || window.webkitAudioContext)();
    analyser = audioCtx.createAnalyser();
    analyser.fftSize = 512;
    analyser.smoothingTimeConstant = 0.3;
    const source = audioCtx.createMediaStreamSource(micStream);
    source.connect(analyser);
    dataArray = new Uint8Array(analyser.frequencyBinCount);
    return true;
  } catch (e) {
    alert('Mikrofon izni gerekli kanka! 🎤');
    return false;
  }
}

function getVolume() {
  if (!analyser) return 0;
  analyser.getByteTimeDomainData(dataArray);
  let sum = 0;
  for (let i = 0; i < dataArray.length; i++) {
    const v = (dataArray[i] - 128) / 128;
    sum += v * v;
  }
  return Math.sqrt(sum / dataArray.length); // 0-1 arası RMS
}

// ==================== OYUN MANTIĞI ====================
async function startGame() {
  document.getElementById('menu').style.display = 'none';
  document.getElementById('result').classList.remove('show');
  document.getElementById('arena').style.display = 'block';

  if (!audioCtx) {
    const ok = await initMic();
    if (!ok) return;
  }
  if (audioCtx.state === 'suspended') await audioCtx.resume();

  round = 1; score = 0; lives = CONFIG.maxLives;
  reactionWindow = CONFIG.baseWindow;
  updateHUD();
  showLeaderboard();
  isPlaying = true;

  await countdown(3);
  nextRound();
}

function countdown(n) {
  return new Promise(resolve => {
    const el = document.getElementById('countdown');
    el.classList.add('show');
    let i = n;
    el.textContent = i;
    const iv = setInterval(() => {
      i--;
      if (i > 0) {
        el.textContent = i;
        el.style.animation = 'none';
        void el.offsetWidth;
        el.style.animation = 'pop 0.5s ease';
      } else {
        clearInterval(iv);
        el.classList.remove('show');
        resolve();
      }
    }, 800);
  });
}

function nextRound() {
  if (!isPlaying) return;
  if (lives <= 0) return endGame();

  // Rastgele sinyal seç
  const keys = Object.keys(SIGNALS);
  const key = keys[Math.floor(Math.random() * keys.length)];
  currentSignal = SIGNALS[key];

  const signalEl = document.getElementById('signal');
  signalEl.style.color = currentSignal.color;
  signalEl.style.background = currentSignal.color + '22';
  signalEl.classList.add('active');
  signalEl.innerHTML = `
    <div>
      <span class="emoji">${currentSignal.emoji}</span>
      <div class="label" style="color:${currentSignal.color}">${currentSignal.label}</div>
    </div>
  `;
  document.getElementById('hint').textContent = '👉 ' + currentSignal.hint;
  document.getElementById('hint').style.color = currentSignal.color;

  // Dinlemeye başla
  soundDetected = false;
  peakVolume = 0;
  listenStart = performance.now();
  listenEnd = 0;

  // Volume meter
  meterLoop();

  // Zaman aşımı
  clearTimeout(roundTimeout);
  roundTimeout = setTimeout(() => {
    if (!soundDetected) {
      fail('Çok yavaş! ⏰');
    }
  }, reactionWindow);
}

function meterLoop() {
  if (!isPlaying || soundDetected) return;
  const vol = getVolume();
  document.getElementById('meterFill').style.width = Math.min(100, vol * 200) + '%';
  if (vol > peakVolume) peakVolume = vol;

  // Ses tespit edildi mi? (eşik: 0.05)
  if (vol > 0.05) {
    if (!soundDetected) {
      soundDetected = true;
      listenStart = performance.now();
      peakVolume = vol;
      // Ses bitene kadar bekle (0.15s sessizlik)
      waitForSilence();
    }
  }
  rafId = requestAnimationFrame(meterLoop);
}

function waitForSilence() {
  let silenceStart = 0;
  const check = () => {
    if (!isPlaying) return;
    const vol = getVolume();
    if (vol > peakVolume) peakVolume = vol;
    document.getElementById('meterFill').style.width = Math.min(100, vol * 200) + '%';

    if (vol < 0.04) {
      if (silenceStart === 0) silenceStart = performance.now();
      if (performance.now() - silenceStart > 150) {
        // Ses bitti
        listenEnd = silenceStart;
        evaluate();
        return;
      }
    } else {
      silenceStart = 0;
    }
    // Maks 2 saniye dinle
    if (performance.now() - listenStart > 2000) {
      listenEnd = performance.now();
      evaluate();
      return;
    }
    requestAnimationFrame(check);
  };
  requestAnimationFrame(check);
}

function evaluate() {
  if (!isPlaying) return;
  clearTimeout(roundTimeout);
  cancelAnimationFrame(rafId);

  const duration = listenEnd - listenStart;
  const volume = peakVolume;

  // Hedef aralıkları al
  const dbRange = CONFIG.dBThresholds[currentSignal.dB];
  const durRange = CONFIG.durationThresholds[currentSignal.dur];

  // Toleranslı kontrol
  const dbOK = volume >= dbRange.min * (1 - CONFIG.tolerance) &&
               volume <= dbRange.max * (1 + CONFIG.tolerance);
  const durOK = duration >= durRange.min * (1 - CONFIG.tolerance) &&
                duration <= durRange.max * (1 + CONFIG.tolerance);

  // Feedback
  const volDesc = volume < 0.15 ? 'çok sessiz' : volume < 0.4 ? 'orta' : 'yüksek';
  const durDesc = duration < 250 ? 'kısa' : 'uzun';

  if (dbOK && durOK) {
    // Başarılı
    const bonus = Math.max(0, Math.round((reactionWindow - duration) / 100));
    score += 10 + bonus;
    document.getElementById('hint').textContent = `✅ MÜKEMMEL! +${10 + bonus}`;
    document.getElementById('hint').style.color = '#00ff88';
    updateHUD();
    setTimeout(() => {
      round++;
      // Her 3 turda zorlaş
      if (round % 3 === 1 && round > 1) {
        reactionWindow = Math.max(CONFIG.minWindow, reactionWindow * CONFIG.windowDecrease);
      }
      updateHUD();
      setTimeout(nextRound, 400);
    }, 600);
  } else {
    const reason = !dbOK
      ? `Sesin ${volDesc} oldu (${currentSignal.label} bekleniyordu)`
      : `Süre ${durDesc} oldu (${currentSignal.dur === 'short' ? 'kısa' : 'uzun'} bekleniyordu)`;
    fail(reason);
  }
}

function fail(reason) {
  clearTimeout(roundTimeout);
  cancelAnimationFrame(rafId);
  lives--;
  updateHUD();

  const signalEl = document.getElementById('signal');
  signalEl.classList.add('shake');
  setTimeout(() => signalEl.classList.remove('shake'), 300);

  document.getElementById('hint').textContent = '❌ ' + reason;
  document.getElementById('hint').style.color = '#ff3366';

  if (lives <= 0) {
    setTimeout(endGame, 800);
  } else {
    setTimeout(() => {
      round++;
      updateHUD();
      nextRound();
    }, 1200);
  }
}

function updateHUD() {
  document.getElementById('roundNum').textContent = round;
  document.getElementById('scoreNum').textContent = score;
  document.getElementById('lifeNum').textContent = '❤'.repeat(Math.max(0, lives)) || '💀';
  document.getElementById('lifeNum').style.color = lives === 1 ? '#ff3366' : '#fff';
  updateLeaderboard();
}

function endGame() {
  isPlaying = false;
  clearTimeout(roundTimeout);
  cancelAnimationFrame(rafId);

  const best = Math.max(score, parseInt(localStorage.getItem('echoBest') || '0'));
  localStorage.setItem('echoBest', best);
  document.getElementById('bestScore').textContent = best;

  document.getElementById('finalScore').textContent = score;
  document.getElementById('resultTitle').textContent = score > 100 ? '🔥 EFSANE!' : score > 50 ? '💪 İYİ!' : '😅 TEKRAR DENE';
  document.getElementById('resultSub').textContent = `Tur ${round} • En iyi: ${best}`;
  document.getElementById('result').classList.add('show');
  document.getElementById('arena').style.display = 'none';
}

// ==================== LİDERLİK TABLOSU (Yerel Demo) ====================
// Not: Gerçek oyunda Firebase/Supabase ile online yapılır
function showLeaderboard() {
  document.getElementById('leaderboard').classList.add('show');
}

function updateLeaderboard() {
  const list = document.getElementById('lbList');
  // Demo: Yerel skorlar simülasyonu
  const dummy = [
    { name: 'Sen', score: score, me: true },
    { name: 'Kaan', score: 87 },
    { name: 'Zeynep', score: 64 },
    { name: 'Mert', score: 41 }
  ].sort((a, b) => b.score - a.score);

  list.innerHTML = dummy.map(p =>
    `<div class="lb-row ${p.me ? 'me' : ''}">
      <span>${p.me ? '👤 ' : ''}${p.name}</span>
      <span><b>${p.score}</b></span>
    </div>`
  ).join('');
}

// ==================== BAŞLAT ====================
window.addEventListener('load', () => {
  document.getElementById('bestScore').textContent =
    localStorage.getItem('echoBest') || '0';
});
</script>
</body>
</html>

Game Source: SES KOPYASI

Creator: DriftBuilder15

Libraries: none

Complexity: complex (572 lines, 15.9 KB)

The full source code is displayed above on this page.

Remix Instructions

To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: ses-kopyasi-driftbuilder15" to link back to the original. Then publish at arcadelab.ai/publish.