๐ Social Change Champions
by GoldenCobra391289 lines41.6 KB
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>๐ Social Change Champions</title>
<style>
/* ===== RESET & BASE ===== */
*,
*::before,
*::after {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;
background: linear-gradient(145deg, #f7f0e6 0%, #e8ddd0 100%);
min-height: 100vh;
display: flex;
justify-content: center;
align-items: center;
padding: 20px;
}
.game-container {
max-width: 1100px;
width: 100%;
background: rgba(255, 248, 240, 0.85);
backdrop-filter: blur(12px);
border-radius: 56px;
padding: 30px 35px 40px;
box-shadow: 0 25px 60px rgba(0, 0, 0, 0.20), 0 8px 24px rgba(0, 0, 0, 0.08);
border: 1px solid rgba(255, 255, 255, 0.35);
transition: all 0.25s;
}
/* ===== TYPOGRAPHY ===== */
h1,
h2,
h3 {
font-weight: 700;
letter-spacing: -0.02em;
}
h1 {
font-size: 2.6rem;
background: linear-gradient(135deg, #2b5a4c, #1d3e33);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
display: inline-flex;
align-items: center;
gap: 10px;
}
h2 {
font-size: 1.8rem;
color: #1d3e33;
}
h3 {
font-size: 1.3rem;
color: #2b5a4c;
}
p {
color: #3d3d3d;
line-height: 1.5;
}
.subtitle {
font-size: 1.05rem;
color: #5a4f44;
margin-top: 2px;
}
/* ===== BUTTONS ===== */
.btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 12px 30px;
border: none;
border-radius: 50px;
font-size: 1rem;
font-weight: 600;
cursor: pointer;
transition: 0.2s;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.08);
background: #fff;
color: #1d3e33;
}
.btn-primary {
background: #2b5a4c;
color: #fff;
box-shadow: 0 6px 18px rgba(43, 90, 76, 0.35);
}
.btn-primary:hover:not(:disabled) {
background: #1d3e33;
transform: translateY(-2px);
box-shadow: 0 10px 28px rgba(43, 90, 76, 0.40);
}
.btn-primary:disabled {
opacity: 0.5;
cursor: not-allowed;
transform: none;
}
.btn-secondary {
background: #e8ddd0;
color: #1d3e33;
}
.btn-secondary:hover {
background: #d5c8b8;
}
.btn-danger {
background: #c0392b;
color: #fff;
}
.btn-success {
background: #27ae60;
color: #fff;
}
.btn-gold {
background: #f1c40f;
color: #1d3e33;
box-shadow: 0 6px 18px rgba(241, 196, 15, 0.35);
}
.btn-gold:hover:not(:disabled) {
background: #d4ac0e;
transform: translateY(-2px);
}
.btn-sm {
padding: 8px 18px;
font-size: 0.9rem;
}
/* ===== SETUP SCREEN ===== */
.setup-screen {
display: block;
}
.setup-screen.hidden {
display: none;
}
.setup-header {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
margin-bottom: 28px;
}
.player-count-control {
display: flex;
align-items: center;
gap: 16px;
background: #f0ebe4;
padding: 8px 20px 8px 24px;
border-radius: 60px;
}
.player-count-control label {
font-weight: 600;
color: #1d3e33;
}
.player-count-control input {
width: 60px;
padding: 6px 8px;
border: 2px solid #cdbdb0;
border-radius: 30px;
font-size: 1.1rem;
font-weight: 600;
text-align: center;
background: #fff;
color: #1d3e33;
outline: none;
}
.player-count-control input:focus {
border-color: #2b5a4c;
}
.player-name-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
gap: 14px;
margin: 24px 0 30px;
}
.player-name-grid .name-input-wrap {
display: flex;
align-items: center;
gap: 10px;
background: #f8f3ed;
padding: 6px 16px 6px 20px;
border-radius: 40px;
border: 2px solid transparent;
transition: 0.15s;
}
.player-name-grid .name-input-wrap:focus-within {
border-color: #2b5a4c;
background: #fff;
}
.player-name-grid .name-input-wrap .num-badge {
font-weight: 700;
color: #2b5a4c;
min-width: 24px;
}
.player-name-grid .name-input-wrap input {
border: none;
background: transparent;
padding: 10px 0;
font-size: 1rem;
font-weight: 500;
color: #1d3e33;
outline: none;
width: 100%;
}
.player-name-grid .name-input-wrap input::placeholder {
color: #b0a69a;
font-weight: 400;
}
.setup-actions {
display: flex;
gap: 16px;
justify-content: flex-end;
flex-wrap: wrap;
}
/* ===== GAME SCREEN ===== */
.game-screen {
display: none;
}
.game-screen.active {
display: block;
}
.game-top-bar {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 14px;
margin-bottom: 20px;
padding-bottom: 14px;
border-bottom: 2px solid rgba(43, 90, 76, 0.12);
}
.player-status-list {
display: flex;
flex-wrap: wrap;
gap: 8px 16px;
}
.player-status-item {
display: flex;
align-items: center;
gap: 6px;
padding: 4px 14px 4px 10px;
border-radius: 30px;
background: #f0ebe4;
font-size: 0.9rem;
font-weight: 500;
color: #1d3e33;
transition: 0.2s;
}
.player-status-item .dot {
width: 12px;
height: 12px;
border-radius: 50%;
display: inline-block;
}
.player-status-item .dot.active {
background: #27ae60;
}
.player-status-item .dot.eliminated {
background: #c0392b;
}
.player-status-item.eliminated {
opacity: 0.5;
text-decoration: line-through;
}
.player-status-item.current {
background: #2b5a4c;
color: #fff;
box-shadow: 0 4px 14px rgba(43, 90, 76, 0.30);
}
.player-status-item.current .dot.active {
background: #f1c40f;
}
.game-main {
display: flex;
flex-direction: column;
align-items: center;
gap: 28px;
padding: 10px 0 6px;
}
/* ===== WHEEL ===== */
.wheel-section {
display: flex;
flex-direction: column;
align-items: center;
gap: 16px;
}
.wheel-wrapper {
position: relative;
width: 260px;
height: 260px;
}
.wheel-wrapper canvas {
width: 100%;
height: 100%;
border-radius: 50%;
box-shadow: 0 12px 40px rgba(0, 0, 0, 0.18), inset 0 2px 8px rgba(255, 255, 255, 0.4);
transition: transform 0.1s;
cursor: pointer;
}
.wheel-wrapper .spin-btn-overlay {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 70px;
height: 70px;
border-radius: 50%;
background: #fff;
border: 3px solid #2b5a4c;
font-weight: 700;
font-size: 0.85rem;
color: #1d3e33;
cursor: pointer;
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.15);
transition: 0.15s;
display: flex;
align-items: center;
justify-content: center;
letter-spacing: 0.03em;
}
.wheel-wrapper .spin-btn-overlay:hover:not(:disabled) {
background: #2b5a4c;
color: #fff;
transform: translate(-50%, -50%) scale(1.04);
}
.wheel-wrapper .spin-btn-overlay:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.turn-indicator {
font-size: 1.1rem;
font-weight: 600;
color: #1d3e33;
background: #f0ebe4;
padding: 6px 28px;
border-radius: 40px;
display: inline-block;
}
.turn-indicator span {
color: #2b5a4c;
}
/* ===== CARD ===== */
.card-section {
width: 100%;
max-width: 620px;
margin: 0 auto;
}
.card {
background: #fffcf8;
border-radius: 36px;
padding: 28px 32px 32px;
box-shadow: 0 10px 32px rgba(0, 0, 0, 0.08), inset 0 1px 0 rgba(255, 255, 255, 0.6);
border: 1px solid rgba(205, 189, 176, 0.25);
transition: 0.25s;
min-height: 240px;
display: flex;
flex-direction: column;
}
.card .card-badge {
font-size: 0.75rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: #8a7a6a;
margin-bottom: 6px;
}
.card .card-question {
font-size: 1.25rem;
font-weight: 600;
color: #1d3e33;
margin-bottom: 18px;
line-height: 1.4;
}
.card .card-minigame-area {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 14px;
padding: 8px 0 4px;
border-top: 2px dashed rgba(43, 90, 76, 0.12);
padding-top: 18px;
}
.card .card-minigame-area .mg-title {
font-weight: 600;
color: #2b5a4c;
font-size: 0.95rem;
}
.card .card-minigame-area .mg-desc {
font-size: 0.95rem;
color: #4d4d4d;
text-align: center;
}
.card .card-minigame-area .mg-controls {
display: flex;
flex-wrap: wrap;
gap: 10px;
justify-content: center;
margin-top: 4px;
}
.card .card-minigame-area .mg-controls .mg-btn {
padding: 10px 28px;
border-radius: 40px;
border: 2px solid #cdbdb0;
background: #fff;
font-weight: 600;
font-size: 1rem;
cursor: pointer;
transition: 0.15s;
color: #1d3e33;
min-width: 80px;
}
.card .card-minigame-area .mg-controls .mg-btn:hover:not(:disabled) {
background: #2b5a4c;
color: #fff;
border-color: #2b5a4c;
}
.card .card-minigame-area .mg-controls .mg-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.card .card-minigame-area .mg-controls .mg-btn.correct {
background: #27ae60;
border-color: #27ae60;
color: #fff;
}
.card .card-minigame-area .mg-controls .mg-btn.wrong {
background: #c0392b;
border-color: #c0392b;
color: #fff;
}
.card .card-minigame-area .mg-feedback {
font-weight: 600;
font-size: 1.05rem;
margin-top: 4px;
min-height: 2.2rem;
}
.card .card-minigame-area .mg-feedback.success {
color: #27ae60;
}
.card .card-minigame-area .mg-feedback.fail {
color: #c0392b;
}
.card .card-minigame-area .mg-progress {
font-size: 0.9rem;
color: #5a4f44;
}
/* mini-game specific */
.mg-tap-target {
width: 90px;
height: 90px;
border-radius: 50%;
background: #2b5a4c;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
font-weight: 700;
font-size: 1.2rem;
cursor: pointer;
transition: 0.1s;
box-shadow: 0 6px 20px rgba(43, 90, 76, 0.30);
user-select: none;
}
.mg-tap-target:hover:not(:disabled) {
transform: scale(1.04);
background: #1d3e33;
}
.mg-tap-target:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.mg-reaction-circle {
width: 120px;
height: 120px;
border-radius: 50%;
background: #e74c3c;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
font-weight: 700;
font-size: 1.1rem;
cursor: pointer;
transition: 0.08s;
user-select: none;
box-shadow: 0 6px 24px rgba(231, 76, 60, 0.30);
}
.mg-reaction-circle.go {
background: #27ae60;
box-shadow: 0 6px 24px rgba(39, 174, 96, 0.35);
}
.mg-reaction-circle:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.mg-color-options {
display: flex;
gap: 14px;
flex-wrap: wrap;
justify-content: center;
}
.mg-color-options .color-swatch {
width: 56px;
height: 56px;
border-radius: 50%;
border: 3px solid #ddd;
cursor: pointer;
transition: 0.12s;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.06);
}
.mg-color-options .color-swatch:hover:not(:disabled) {
transform: scale(1.08);
border-color: #2b5a4c;
}
.mg-color-options .color-swatch:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.mg-sequence-display {
display: flex;
gap: 16px;
font-size: 2.2rem;
font-weight: 700;
color: #1d3e33;
letter-spacing: 6px;
padding: 8px 20px;
background: #f0ebe4;
border-radius: 20px;
}
.mg-sequence-input {
display: flex;
gap: 12px;
flex-wrap: wrap;
justify-content: center;
}
.mg-sequence-input .seq-btn {
width: 52px;
height: 52px;
border-radius: 50%;
border: 2px solid #cdbdb0;
background: #fff;
font-size: 1.2rem;
font-weight: 700;
cursor: pointer;
transition: 0.1s;
color: #1d3e33;
}
.mg-sequence-input .seq-btn:hover:not(:disabled) {
background: #2b5a4c;
color: #fff;
border-color: #2b5a4c;
}
.mg-sequence-input .seq-btn:disabled {
opacity: 0.3;
cursor: not-allowed;
}
.mg-options-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
width: 100%;
max-width: 420px;
}
.mg-options-grid .opt-btn {
padding: 12px 8px;
border-radius: 20px;
border: 2px solid #cdbdb0;
background: #fff;
font-weight: 500;
font-size: 0.95rem;
cursor: pointer;
transition: 0.12s;
color: #1d3e33;
text-align: center;
}
.mg-options-grid .opt-btn:hover:not(:disabled) {
background: #f0ebe4;
border-color: #2b5a4c;
}
.mg-options-grid .opt-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.mg-options-grid .opt-btn.correct {
background: #27ae60;
border-color: #27ae60;
color: #fff;
}
.mg-options-grid .opt-btn.wrong {
background: #c0392b;
border-color: #c0392b;
color: #fff;
}
.mg-tf-group {
display: flex;
gap: 20px;
}
.mg-tf-group .tf-btn {
padding: 12px 36px;
border-radius: 40px;
border: 2px solid #cdbdb0;
background: #fff;
font-weight: 700;
font-size: 1.1rem;
cursor: pointer;
transition: 0.12s;
color: #1d3e33;
min-width: 100px;
}
.mg-tf-group .tf-btn:hover:not(:disabled) {
background: #2b5a4c;
color: #fff;
border-color: #2b5a4c;
}
.mg-tf-group .tf-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.mg-tf-group .tf-btn.correct {
background: #27ae60;
border-color: #27ae60;
color: #fff;
}
.mg-tf-group .tf-btn.wrong {
background: #c0392b;
border-color: #c0392b;
color: #fff;
}
/* ===== WINNER SCREEN ===== */
.winner-screen {
display: none;
text-align: center;
padding: 30px 20px 20px;
}
.winner-screen.active {
display: block;
}
.winner-screen .trophy {
font-size: 5rem;
margin-bottom: 6px;
}
.winner-screen .winner-name {
font-size: 2.8rem;
font-weight: 800;
color: #1d3e33;
background: linear-gradient(135deg, #f1c40f, #f39c12);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.winner-screen .winner-sub {
font-size: 1.2rem;
color: #5a4f44;
margin: 6px 0 24px;
}
/* ===== UTILITY ===== */
.hidden {
display: none !important;
}
.text-center {
text-align: center;
}
.mt-8 {
margin-top: 8px;
}
.mt-16 {
margin-top: 16px;
}
.gap-8 {
gap: 8px;
}
.flex-center {
display: flex;
align-items: center;
justify-content: center;
}
.flex-wrap {
flex-wrap: wrap;
}
.w-full {
width: 100%;
}
/* ===== RESPONSIVE ===== */
@media (max-width: 700px) {
.game-container {
padding: 20px 16px 30px;
border-radius: 32px;
}
h1 {
font-size: 1.8rem;
}
.player-name-grid {
grid-template-columns: 1fr 1fr;
}
.wheel-wrapper {
width: 200px;
height: 200px;
}
.wheel-wrapper .spin-btn-overlay {
width: 56px;
height: 56px;
font-size: 0.7rem;
}
.card {
padding: 20px 18px 24px;
min-height: 200px;
}
.card .card-question {
font-size: 1.05rem;
}
.mg-options-grid {
grid-template-columns: 1fr 1fr;
}
.mg-tf-group .tf-btn {
padding: 10px 24px;
min-width: 70px;
}
.player-status-list {
gap: 4px 10px;
}
.player-status-item {
font-size: 0.75rem;
padding: 2px 10px 2px 8px;
}
.game-top-bar {
flex-direction: column;
align-items: stretch;
}
}
@media (max-width: 460px) {
.player-name-grid {
grid-template-columns: 1fr;
}
.player-count-control {
flex-wrap: wrap;
padding: 8px 14px;
}
.setup-actions {
justify-content: center;
}
.mg-options-grid {
grid-template-columns: 1fr;
}
.mg-tf-group {
flex-direction: column;
align-items: center;
}
}
/* confetti simple */
.confetti-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 9999;
overflow: hidden;
}
.confetti-piece {
position: absolute;
width: 10px;
height: 10px;
opacity: 0.9;
animation: confetti-fall linear forwards;
}
@keyframes confetti-fall {
0% {
transform: translateY(-20px) rotate(0deg);
opacity: 1;
}
100% {
transform: translateY(110vh) rotate(720deg);
opacity: 0;
}
}
</style>
</head>
<body>
<div class="game-container" id="app">
<!-- ==================== SETUP ==================== -->
<div class="setup-screen" id="setupScreen">
<div class="setup-header">
<div>
<h1>๐ Social Change Champions</h1>
<p class="subtitle">Spin โข Answer โข Survive</p>
</div>
<div class="player-count-control">
<label for="playerCount">Players</label>
<input type="number" id="playerCount" min="2" max="10" value="4" />
</div>
</div>
<div class="player-name-grid" id="nameGrid"></div>
<div class="setup-actions">
<button class="btn btn-secondary" id="randomNamesBtn">๐ฒ Random Names</button>
<button class="btn btn-primary" id="startGameBtn">๐ Start Game</button>
</div>
</div>
<!-- ==================== GAME ==================== -->
<div class="game-screen" id="gameScreen">
<!-- Top Bar -->
<div class="game-top-bar">
<div class="player-status-list" id="playerStatusList"></div>
<div>
<span class="turn-indicator" id="turnIndicator">๐ฏ <span id="currentPlayerName">โ</span>'s Turn</span>
</div>
</div>
<!-- Main -->
<div class="game-main" id="gameMain">
<!-- Wheel -->
<div class="wheel-section">
<div class="wheel-wrapper">
<canvas id="wheelCanvas" width="400" height="400"></canvas>
<button class="spin-btn-overlay" id="spinBtn">SPIN</button>
</div>
</div>
<!-- Card -->
<div class="card-section">
<div class="card" id="cardContainer">
<div class="card-badge" id="cardBadge">โฆ CARD</div>
<div class="card-question" id="cardQuestion">Spin the wheel to reveal your challenge!</div>
<div class="card-minigame-area" id="miniGameArea">
<div class="mg-desc" id="mgDesc">The mini-game will appear here.</div>
<div id="mgControls" class="mg-controls"></div>
<div class="mg-feedback" id="mgFeedback"></div>
</div>
</div>
</div>
</div>
</div>
<!-- ==================== WINNER ==================== -->
<div class="winner-screen" id="winnerScreen">
<div class="trophy">๐</div>
<div class="winner-name" id="winnerName">Champion</div>
<div class="winner-sub">has made it to the top! ๐</div>
<button class="btn btn-gold" id="playAgainBtn">๐ Play Again</button>
</div>
</div>
<!-- Confetti container -->
<div class="confetti-container" id="confettiContainer"></div>
<script>
// ============================================================
// DATA โ 8 Cards with Questions + Miniโgames
// ============================================================
const CARDS = [{
id: 0,
question: '๐ฑ What is one simple action you can take daily to reduce your carbon footprint?',
miniGame: 'tap',
mgLabel: 'Quick Tap',
mgDesc: 'Tap the green button 5 times as fast as you can! (3s limit)',
mgData: { target: 5, timeLimit: 3000 }
}, {
id: 1,
question: '๐ Roughly what percentage of global greenhouse gas emissions come from agriculture?',
miniGame: 'math',
mgLabel: 'Math Quiz',
mgDesc: 'Choose the correct answer.',
mgData: { question: '15 + 7 = ?', options: ['20', '22', '24', '18'], correct: 1 }
}, {
id: 2,
question: 'โ๏ธ "Climate change is the single greatest threat to human health in the 21st century."',
miniGame: 'tf',
mgLabel: 'True / False',
mgDesc: 'Is this statement true or false?',
mgData: { answer: true }
}, {
id: 3,
question: 'โ๏ธ Which of the following is a renewable energy source?',
miniGame: 'trivia',
mgLabel: 'Trivia',
mgDesc: 'Pick the correct option.',
mgData: { options: ['Coal', 'Natural Gas', 'Solar Power', 'Nuclear'], correct: 2 }
}, {
id: 4,
question: '๐ What does the term "intersectionality" mean in social justice?',
miniGame: 'reaction',
mgLabel: 'Reaction Time',
mgDesc: 'Click the circle the moment it turns GREEN!',
mgData: { timeLimit: 2000 }
}, {
id: 5,
question: 'โป๏ธ What are the three pillars of sustainability?',
miniGame: 'memory',
mgLabel: 'Memory Sequence',
mgDesc: 'Remember and repeat the color sequence:',
mgData: { sequence: ['๐ด', '๐ข', '๐ต'] }
}, {
id: 6,
question: '๐ What is the main objective of the UN Sustainable Development Goals?',
miniGame: 'pattern',
mgLabel: 'Complete the Pattern',
mgDesc: 'What number comes next?',
mgData: { sequence: [2, 4, 6, 8], answer: 10 }
}, {
id: 7,
question: '๐๏ธ What does "environmental racism" refer to?',
miniGame: 'unscramble',
mgLabel: 'Word Unscramble',
mgDesc: 'Unscramble the word: R E T A W',
mgData: { scrambled: 'RETAW', answer: 'WATER' }
}];
// ============================================================
// STATE
// ============================================================
let players = []; // { name, active }
let currentPlayerIndex = 0;
let gameActive = false;
let spinning = false;
let cardLocked = false; // prevent double interaction
let currentCard = null;
let eliminatedCount = 0;
let gameOver = false;
// mini-game state
let mgState = {};
// DOM refs
const $ = id => document.getElementById(id);
const setupScreen = $('setupScreen');
const gameScreen = $('gameScreen');
const winnerScreen = $('winnerScreen');
const nameGrid = $('nameGrid');
const playerCountInput = $('playerCount');
const startBtn = $('startGameBtn');
const randomNamesBtn = $('randomNamesBtn');
const spinBtn = $('spinBtn');
const wheelCanvas = $('wheelCanvas');
const playerStatusList = $('playerStatusList');
const currentPlayerName = $('currentPlayerName');
const turnIndicator = $('turnIndicator');
const cardQuestion = $('cardQuestion');
const cardBadge = $('cardBadge');
const mgDesc = $('mgDesc');
const mgControls = $('mgControls');
const mgFeedback = $('mgFeedback');
const miniGameArea = $('miniGameArea');
const winnerName = $('winnerName');
const playAgainBtn = $('playAgainBtn');
const confettiContainer = $('confettiContainer');
// ============================================================
// SETUP
// ============================================================
function generateName(i) {
const names = ['Aisha', 'Ben', 'Clara', 'Darius', 'Elena', 'Felix', 'Gita', 'Hugo', 'Imani', 'Jules'];
return names[i % names.length] + (i >= names.length ? (i + 1) : '');
}
function renderNameInputs(count) {
nameGrid.innerHTML = '';
for (let i = 0; i < count; i++) {
const div = document.createElement('div');
div.className = 'name-input-wrap';
const badge = document.createElement('span');
badge.className = 'num-badge';
badge.textContent = `${i+1}.`;
const input = document.createElement('input');
input.type = 'text';
input.placeholder = `Player ${i+1}`;
input.value = generateName(i);
input.dataset.idx = i;
div.appendChild(badge);
div.appendChild(input);
nameGrid.appendChild(div);
}
}
function getPlayerNames() {
const inputs = nameGrid.querySelectorAll('input');
return Array.from(inputs).map(inp => inp.value.trim() || `Player ${inp.dataset.idx*1+1}`);
}
playerCountInput.addEventListener('change', () => {
let val = parseInt(playerCountInput.value) || 4;
val = Math.min(10, Math.max(2, val));
playerCountInput.value = val;
renderNameInputs(val);
});
randomNamesBtn.addEventListener('click', () => {
const inputs = nameGrid.querySelectorAll('input');
inputs.forEach((inp, i) => {
inp.value = generateName(i);
});
});
// ============================================================
// START GAME
// ============================================================
startBtn.addEventListener('click', () => {
const names = getPlayerNames();
if (names.length < 2) { alert('Need at least 2 players!'); return; }
// check duplicates
const unique = new Set(names);
if (unique.size !== names.length) { alert('Player names must be unique!'); return; }
players = names.map(name => ({ name, active: true }));
currentPlayerIndex = 0;
eliminatedCount = 0;
gameOver = false;
gameActive = true;
setupScreen.classList.add('hidden');
gameScreen.classList.add('active');
winnerScreen.classList.remove('active');
updateStatusBar();
updateTurnIndicator();
resetCard();
drawWheel();
spinBtn.disabled = false;
cardLocked = false;
mgState = {};
document.querySelectorAll('.mg-feedback').forEach(el => el.textContent = '');
document.querySelectorAll('.mg-feedback').forEach(el => el.className = 'mg-feedback');
});
playAgainBtn.addEventListener('click', () => {
winnerScreen.classList.remove('active');
gameScreen.classList.remove('active');
setupScreen.classList.remove('hidden');
confettiContainer.innerHTML = '';
gameActive = false;
gameOver = false;
players = [];
currentPlayerIndex = 0;
eliminatedCount = 0;
spinBtn.disabled = true;
resetCard();
});
// ============================================================
// STATUS BAR
// ============================================================
function updateStatusBar() {
playerStatusList.innerHTML = '';
players.forEach((p, idx) => {
const el = document.createElement('span');
el.className = 'player-status-item';
if (!p.active) el.classList.add('eliminated');
if (idx === currentPlayerIndex && p.active) el.classList.add('current');
const dot = document.createElement('span');
dot.className = `dot ${p.active ? 'active' : 'eliminated'}`;
el.appendChild(dot);
el.appendChild(document.createTextNode(p.name));
playerStatusList.appendChild(el);
});
}
function updateTurnIndicator() {
const p = players[currentPlayerIndex];
currentPlayerName.textContent = p && p.active ? p.name : 'โ';
if (!p || !p.active) {
// skip to next active
advanceToNextActive();
}
}
function advanceToNextActive() {
const start = currentPlayerIndex;
let next = (start + 1) % players.length;
let attempts = 0;
while (!players[next].active && attempts < players.length) {
next = (next + 1) % players.length;
attempts++;
}
if (players[next].active) {
currentPlayerIndex = next;
} else {
// no active players left? should be winner already
declareWinner();
}
updateStatusBar();
const p = players[currentPlayerIndex];
currentPlayerName.textContent = p && p.active ? p.name : 'โ';
}
// ============================================================
// WHEEL
// ============================================================
const COLORS = ['#e74c3c', '#f39c12', '#2ecc71', '#3498db', '#9b59b6', '#1abc9c', '#e67e22', '#e84393'];
const LABELS = ['๐ฑ', '๐', 'โ๏ธ', 'โ๏ธ', '๐', 'โป๏ธ', '๐', '๐๏ธ'];
function drawWheel(rotation = 0) {
const ctx = wheelCanvas.getContext('2d');
const w = 400,
h = 400,
cx = 200,
cy = 200,
r = 180;
ctx.clearRect(0, 0, w, h);
const n = CARDS.length;
const arc = (2 * Math.PI) / n;
for (let i = 0; i < n; i++) {
const start = i * arc + rotation;
const end = start + arc;
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.arc(cx, cy, r, start, end);
ctx.closePath();
ctx.fillStyle = COLORS[i % COLORS.length];
ctx.fill();
ctx.strokeStyle = '#fff';
ctx.lineWidth = 2;
ctx.stroke();
// label
const mid = start + arc / 2;
const tx = cx + r * 0.65 * Math.cos(mid);
const ty = cy + r * 0.65 * Math.sin(mid);
ctx.font = 'bold 26px sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = '#fff';
ctx.shadowColor = 'rgba(0,0,0,0.3)';
ctx.shadowBlur = 8;
ctx.fillText(LABELS[i % LABELS.length], tx, ty);
ctx.shadowBlur = 0;
}
// center dot
ctx.beginPath();
ctx.arc(cx, cy, 16, 0, 2 * Math.PI);
ctx.fillStyle = '#fff';
ctx.fill();
ctx.strokeStyle = '#2b5a4c';
ctx.lineWidth = 3;
ctx.stroke();
// pointer (top)
ctx.beginPath();
ctx.moveTo(cx, 14);
ctx.lineTo(cx - 14, 32);
ctx.lineTo(cx + 14, 32);
ctx.closePath();
ctx.fillStyle = '#c0392b';
ctx.fill();
ctx.strokeStyle = '#fff';
ctx.lineWidth = 2;
ctx.stroke();
}
let wheelRotation = 0;
let spinAnimation = null;
function spinWheel() {
if (spinning || !gameActive || gameOver) return;
const activePlayers = players.filter(p => p.active);
if (activePlayers.length <= 1) {
declareWinner();
return;
}
const current = players[currentPlayerIndex];
if (!current || !current.active) {
advanceToNextActive();
return;
}
spinning = true;
spinBtn.disabled = true;
cardLocked = true;
resetCard();
const spins = 4 + Math.random() * 4;
const totalRotation = spins * 2 * Math.PI + Math.random() * 2 * Math.PI;
const targetRotation = wheelRotation + totalRotation;
const duration = 1800 + Math.random() * 600;
const startTime = performance.now();
const startRot = wheelRotation;
function animateSpin(time) {
const elapsed = time - startTime;
const progress = Math.min(elapsed / duration, 1);
// easeOutCubic
const eased = 1 - Math.pow(1 - progress, 3);
const currentRot = startRot + totalRotation * eased;
wheelRotation = currentRot;
drawWheel(currentRot);
if (progress < 1) {
requestAnimationFrame(animateSpin);
} else {
wheelRotation = currentRot;
drawWheel(currentRot);
// determine which card
const idx = getCardIndexFromRotation(currentRot);
currentCard = CARDS[idx % CARDS.length];
spinning = false;
spinBtn.disabled = false;
cardLocked = false;
revealCard(currentCard);
}
}
requestAnimationFrame(animateSpin);
}
function getCardIndexFromRotation(rot) {
const n = CARDS.length;
const arc = (2 * Math.PI) / n;
// normalize rotation
let r = rot % (2 * Math.PI);
if (r < 0) r += 2 * Math.PI;
// pointer is at top ( - PI/2 )
const pointerAngle = -Math.PI / 2;
let diff = (pointerAngle - r + 2 * Math.PI) % (2 * Math.PI);
let idx = Math.floor(diff / arc);
if (idx >= n) idx = n - 1;
return idx;
}
spinBtn.addEventListener('click', spinWheel);
// ============================================================
// CARD + MINIโGAME
// ============================================================
function resetCard() {
cardBadge.textContent = 'โฆ CARD';
cardQuestion.textContent = 'Spin the wheel to reveal your challenge!';
mgDesc.textContent = 'The mini-game will appear here.';
mgControls.innerHTML = '';
mgFeedback.textContent = '';
mgFeedback.className = 'mg-feedback';
currentCard = null;
mgState = {};
}
function revealCard(card) {
cardBadge.textContent = `โฆ CARD ${card.id+1} ยท ${card.mgLabel}`;
cardQuestion.textContent = card.question;
mgDesc.textContent = card.mgDesc;
mgControls.innerHTML = '';
mgFeedback.textContent = '';
mgFeedback.className = 'mg-feedback';
mgState = { card, passed: false, done: false };
// build mini-game UI
switch (card.miniGame) {
case 'tap':
buildTapGame(card);
break;
case 'math':
buildMathGame(card);
break;
case 'tf':
buildTFGame(card);
break;
case 'trivia':
buildTriviaGame(card);
break;
case 'reaction':
buildReactionGame(card);
break;
case 'memory':
buildMemoryGame(card);
break;
case 'pattern':
buildPatternGame(card);
break;
case 'unscrambleGame Source: ๐ Social Change Champions
Creator: GoldenCobra39
Libraries: none
Complexity: complex (1289 lines, 41.6 KB)
The full source code is displayed above on this page.
Remix Instructions
To remix this game, copy the source code above and modify it. Add a ARCADELAB header at the top with "remix_of: social-change-champions-goldencobra39" to link back to the original. Then publish at arcadelab.ai/publish.