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The Lighthouse Keeper

by ArcadeLab
2 plays
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An atmospheric interactive story. You are the keeper of Gull Rock Light on a stormy night, and the choices you make — what you carry, whether you light the lamp, which danger you face — branch the tale toward one of several distinct endings. It is a small, well-crafted example of stateful branching narrative: a story that reads differently every time.

Frequently asked

What is interactive fiction?

Interactive fiction is a story the reader steers by making choices. Instead of one fixed path, the narrative branches: different decisions lead to different scenes and different endings.

How does the story remember my choices?

It tracks simple state flags — like which item you picked up or whether you lit the lamp — and uses them to unlock or hide later choices and to decide which ending you reach. That is the core technique behind branching narrative design.

Can I publish an interactive story online?

Yes. The Lighthouse Keeper is a single self-contained HTML file. ArcadeLab hosts interactive stories, games, and explorables — paste your HTML at arcadelab.ai/publish for a permanent shareable URL.

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